I have one server with 24 players and its using 55% of a core in a Intel C2Q @ 2.8ghz. It's like two full 20 slots server of CS:S *seen in htop* using centos 5.2 with vanilla kernel at 1000hz
Greetings Rodrigo Peña [ЯтR] The-/<iller escribió: > We run 2 x 32 TF2s on a x3220, each one maybe uses 20% cpu max that is > with procex or taskman, dont rely on the stats output as it doesnt > really reflect multicore usage properly, use htop or top on linux. > On the whole TF2 seems to use a crapload more cpu than when it was in > beta though. > > Ben B wrote: > >> This seems like a problem to me. When tf2 was new, I don't remember it ever >> going above 50% with a 24 man server on a Q6600. I am on a Q9400 now, and >> it's taking up to 70% of a core to host 24 players. >> CPU--------In-------------Out----------Uptime---Users---FPS-----Players >> 70.50----89695.02 --280694.59 ----914--------13------336.36 ---24 >> >> Is this normal for everyone else? I'm on a pretty much brand new install of >> Centos5.2_64, stock kernel, no weird settings that I know of. >> >> It seems smooth still in-game, but I don't know if I'd be able to host a 32 >> man server. Is there anything I can do to optimize it? >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

