I have one server with 24 players and its using 55% of a core in a Intel 
C2Q @ 2.8ghz. It's like two full 20 slots server of CS:S
*seen in htop*
using centos 5.2 with vanilla kernel at 1000hz

Greetings
Rodrigo Peña

[ЯтR] The-/<iller escribió:
> We run 2 x 32 TF2s on a x3220, each one maybe uses 20% cpu max that is 
> with procex or taskman, dont rely on the stats output as it doesnt 
> really reflect multicore usage properly, use htop or top on linux.
> On the whole TF2 seems to use a crapload more cpu than when it was in 
> beta though.
>
> Ben B wrote:
>   
>> This seems like a problem to me.  When tf2 was new, I don't remember it ever
>> going above 50% with a 24 man server on a Q6600.  I am on a Q9400 now, and
>> it's taking up to 70% of a core to host 24 players.
>> CPU--------In-------------Out----------Uptime---Users---FPS-----Players
>> 70.50----89695.02 --280694.59 ----914--------13------336.36 ---24
>>
>> Is this normal for everyone else? I'm on a pretty much brand new install of
>> Centos5.2_64, stock kernel, no weird settings that I know of.
>>
>> It seems smooth still in-game, but I don't know if I'd be able to host a 32
>> man server.  Is there anything I can do to optimize it?
>>
>>   
>>     
>
>
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