hmm. I can't think of a specific way to set it to stay on throughout a
campaign if and only if they vote it to be on. I think that would require an
SM plugin that would store the value as 1 and change it each map until the
new campaign/lobby hook was called. Sounds reasonable to me anyway!

On Mon, Feb 16, 2009 at 8:47 AM, Steven J. Sumichrast <[email protected]>wrote:

> That's the thing though. I don't set it in server.cfg cause not
> everyone wants it on. I'd rather it defaut off and enable through
> vote. If you don't set the cvar in a cfg, the engine reports it as 1.
> But issuing a cvar change to 1 causes it to still report one, but now
> allow cross team communication.
>
> On Feb 16, 2009, at 11:37 AM, Jeff Sugar <[email protected]> wrote:
>
> > I haven't had any issues with it being set to 1 and not working. I
> > just set
> > it to 1 in my server.cfg and haven't had any issues since.
> >
> >
> > On Mon, Feb 16, 2009 at 8:24 AM, Patrick Shelley
> > <[email protected]>wrote:
> >
> >> all i do is :
> >>
> >> bind "f10" "rcon_password mypassword;wait;sv_alltalk 1"
> >>
> >> It also annoys me that this gets reset, but hitting f10 brings it
> >> back in
> >> an
> >> instant.
> >>
> >> On Mon, Feb 16, 2009 at 3:36 PM, Steven J. Sumichrast <
> [email protected]
> >>> wrote:
> >>
> >>> So I did more research on my box. Awhile back I said my server had
> >>> alltalk set to 1 but there still wasn't true all talk. After I set
> >>> sv_alltalk to 1, even if it is already 1, then everybody can talk to
> >>> everybody.
> >>>
> >>> Great, so I've got sourcemod set to allow anyone to start an alltalk
> >>> vote. Works great. But now during map changes the alltalk gets reset
> >>> and we have to vote or admin re-enable. Anyone else have experience
> >>> with this and a way to make alltalk stay enabled the entire time the
> >>> reservation is active on the server?  I'd like it to get reset to
> >>> default when a new reservation comes in, so the new group has the
> >>> chance to decide if they want it or not.
> >>>
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