That's what I'm doing with sourcemod, but I just run sm_alltalk and then I don't have to worry about rcon. I don't mind doing it manually when I'm playing. But I don't get on much, I want the players to not have to vote every map.
On Feb 16, 2009, at 11:24 AM, Patrick Shelley <[email protected]> wrote: > all i do is : > > bind "f10" "rcon_password mypassword;wait;sv_alltalk 1" > > It also annoys me that this gets reset, but hitting f10 brings it > back in an > instant. > > On Mon, Feb 16, 2009 at 3:36 PM, Steven J. Sumichrast <[email protected] > >wrote: > >> So I did more research on my box. Awhile back I said my server had >> alltalk set to 1 but there still wasn't true all talk. After I set >> sv_alltalk to 1, even if it is already 1, then everybody can talk to >> everybody. >> >> Great, so I've got sourcemod set to allow anyone to start an alltalk >> vote. Works great. But now during map changes the alltalk gets reset >> and we have to vote or admin re-enable. Anyone else have experience >> with this and a way to make alltalk stay enabled the entire time the >> reservation is active on the server? I'd like it to get reset to >> default when a new reservation comes in, so the new group has the >> chance to decide if they want it or not. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

