Maybe its HZ limit that causing this.

/Bjorn

On Thu, 5 Mar 2009, Steffen Tronstad wrote:

> (HLDS, _not_ SOURCE)
>
> I have a "problem" with one of my newest linux machines. (I do not know if it 
> is a problem)
>
> I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 10000. rcon 
> stats reports an FPS of ~240-250 no matter what settings I'm using.
>
> I have other servers running 999 FPS with no problem at all.
>
>
> stats
> CPU   In    Out   Uptime  Users   FPS    Players
>  6.00  0.00  0.00       2     0  245.52       0
>
>
> The kernel I'm using is 2.6.26-1-amd64 #1 SMP, on a DELL 6850 (Quad intel 
> dualcore 12GB RAM)
>
> -----Opprinnelig melding-----
> Fra: [email protected] 
> [mailto:[email protected]] På vegne av Gary Stanley
> Sendt: 24. februar 2009 16:31
> Til: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux 
> server mailing list
> Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help
>
> At 03:23 AM 2/24/2009, Kveri wrote:
> >guys I don't see any point running a server with pingboost (1,2 or 3)
> >with 1000Hz kernel, why? It's already boosted, so why using pingboost?
> >
> >Kveri
>
> Different methods to service the timers that drive it. 1 uses an
> alarm() call, 2 uses a select()
> and 3 uses a method that processes each one as they come in.
>
> The engine runs fast with a pingboost of 3 and a ticrate over 1000
> due to the way the engine divides/multiplies the ticrate
> to step frame time.
>
> You really don't need highres timers on a machine anyways, because
> when hrtimers are enabled in the kernel the error rate is increased
> and you see significant jitter doing sleeps.. the long term solution
> is to write a sleep function that uses the rdtsc of the cpu and then
> you get ultra accurate sleeps (you'll need a reference clock though,
> like open /dev/hpet or use ntpd :-)
>
>
>
>
>
>
>
>
>
>
>
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