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2009/2/18 ServerAlex <[email protected]>

> Ok thats easy.. for tickrate 1000 servers you should not use a maxrate
> less than 50000 (on source, no idea whats it on goldsrc).
> Choke means not enough bandwidth to transmit all packets. And maxrate
> (server) / rate (client) limits this bandwidth virtually.
> So you just test it by connecting to the server, watching your choke
> in the net_graph and then raising the maxrate/rate step by step till
> the choke is gone (choke <= 5 is fine).
>
> anyway you should raise your minrate a bit.
>
> alex
>
> 2009/2/18 Pierre Egerland <[email protected]>:
> > Thats only at pingboost 3.. the ingame clock go stupidly at pingboost 3
> with
> > over tickrate 2500.. We´ve tested it. If you use pingboost 2 and tickrate
> > 10000 then the ingame clock normal.
> > And the Gameserver run smoother with pingboost 3 tic 2500 or pingboost 2
> and
> > tic 10000.
> >
> > 2009/2/18 Steffen Tronstad <[email protected]>
> >
> >> That would make the ingame clock go stupidly fast. Mp_c4timer 35 will
> >> actually be 24 or something. And roundtime 3 min = 2,5 min.
> >>
> >> sys_ticrate 2000 seems to be the limit before the ingame clock goes
> wild.
> >>
> >>
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