I honestly think nerfing tank parking is a bad decision.   You shouldn't 
make a tank suicide by having to attack players that are waiting to mow 
him down.    AI tanks are *not* hard to take out as a survivor, since it 
  sticks to one person.

Kev

Jason Ruymen wrote:
> A required update for Left 4 Dead has been released.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
> 
> Versus Mode Changes
> - Tank melee attack can now hit multiple Survivors in one swing
> - Fixed Tank punch being able to hit targets behind walls
> - Fixes to 'Tank parking'. The Tank will now run back and attack the 
> Survivors if he becomes AI due to two players expiring the frustration meter
> - Fixed a case where a Tank frustration meter could run out right as he was 
> in his death animation and he would come back to life
> - Fixed a case where the Tank was moving too slowly while crouching and being 
> shot
> - Tanks now have the possibility of spawning in a slightly different position 
> for the first and second teams
> - The order that the teams play as Survivors is now determined by which team 
> has the higher overall score. The winning team will play as Survivors first
> - The Smoker tongue can now target and grab victims through common infected
> - Increased the cone in which a Smoker can grab a target
> - The Witch no longer cuts Smoker tongues in a radius around her
> - Boomers that explode in mid-air will now hit Survivors directly below them 
> with Bile
> - Reduced the damage that burning Hunters do to pounced victims
> - Adjusted the time at which players take over from bots to avoid 5 seconds 
> of the bot standing idle while the player finishes connecting.
> - Fixed some cases where versus score was not being recalculated properly. It 
> is no longer beneficial to pass pills between players at the end of the round 
> or heal other players and then shoot them
> - Fixed a case where it was possible to spectate an AI infected and hit +use 
> to take them over
> 
> Server Changes
> - Added convar sv_gametype that allows server operators to limit the types of 
> games that will start on their server. Default value is 'coop,versus'. Can be 
> changed to just 'coop' or just 'versus' to limit to those game types
> 
> General changes
> - Fixed a case where players would join as a dead Survivor when a living 
> Survivor was still available
> - Fixed a case where restarting a level due to the team dying would give more 
> than the max primary ammo on restart
> - Fixed the speaking icon showing up on the local player during level 
> transition if voice_vox was set to 1
> - The scoreboard now shows the numeric value of a player's ping
> 
> GameUI
> - Quick match will now try to match to any campaign. Removed the preference 
> to match to games according to the player progressing through all campaigns
> - Games in a finale are now joinable via the Friends and Steam Group games 
> list
> 
> Jason
> 
> 
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