I honestly think nerfing tank parking is a bad decision. You shouldn't make a tank suicide by having to attack players that are waiting to mow him down. AI tanks are *not* hard to take out as a survivor, since it sticks to one person.
Kev Jason Ruymen wrote: > A required update for Left 4 Dead has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Versus Mode Changes > - Tank melee attack can now hit multiple Survivors in one swing > - Fixed Tank punch being able to hit targets behind walls > - Fixes to 'Tank parking'. The Tank will now run back and attack the > Survivors if he becomes AI due to two players expiring the frustration meter > - Fixed a case where a Tank frustration meter could run out right as he was > in his death animation and he would come back to life > - Fixed a case where the Tank was moving too slowly while crouching and being > shot > - Tanks now have the possibility of spawning in a slightly different position > for the first and second teams > - The order that the teams play as Survivors is now determined by which team > has the higher overall score. The winning team will play as Survivors first > - The Smoker tongue can now target and grab victims through common infected > - Increased the cone in which a Smoker can grab a target > - The Witch no longer cuts Smoker tongues in a radius around her > - Boomers that explode in mid-air will now hit Survivors directly below them > with Bile > - Reduced the damage that burning Hunters do to pounced victims > - Adjusted the time at which players take over from bots to avoid 5 seconds > of the bot standing idle while the player finishes connecting. > - Fixed some cases where versus score was not being recalculated properly. It > is no longer beneficial to pass pills between players at the end of the round > or heal other players and then shoot them > - Fixed a case where it was possible to spectate an AI infected and hit +use > to take them over > > Server Changes > - Added convar sv_gametype that allows server operators to limit the types of > games that will start on their server. Default value is 'coop,versus'. Can be > changed to just 'coop' or just 'versus' to limit to those game types > > General changes > - Fixed a case where players would join as a dead Survivor when a living > Survivor was still available > - Fixed a case where restarting a level due to the team dying would give more > than the max primary ammo on restart > - Fixed the speaking icon showing up on the local player during level > transition if voice_vox was set to 1 > - The scoreboard now shows the numeric value of a player's ping > > GameUI > - Quick match will now try to match to any campaign. Removed the preference > to match to games according to the player progressing through all campaigns > - Games in a finale are now joinable via the Friends and Steam Group games > list > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

