We run a number of 32 slot TF2 servers amongst our normal 24 slot servers without any issue. Ours are run on Dual Quad Core 3Ghz (X5450) boxes with 8 instances of TF2 on them each, with a couple of 32 slot servers and the rest 24 slot servers. I haven't heard of any reports of lag problems or experienced it myself when playing on our 32 slot servers. No kernel tweaking or locking processes to cores either.
[email protected] wrote: > I see the CPU max 99-100% when the problems occur. Good question about the > 10mbps -- what are your guy's thoughts? As far as memory, I'm watching it > in top and there is not any swapping going on and loads of extra memory. > > 1 correction - we're only running 1 server (taskset to one core), not 4 > servers. I'll try to get the rcon status. > > On Thu, Apr 9, 2009 at 5:26 PM, DontWannaName! <[email protected]>wrote: > > >> Are you positive its CPU? If your running 4 32 slot TF2 servers then 2 gigs >> is barely enough, each instance is about 512 which goes up the longer the >> server is up. Tickrate doesnt matter with TF2, 33 = 66, 100 = 66. So either >> way, your running a 66 tick server, servers that say 100 are run >> by idiots who should go back to CSS. Also, is a 10mb port enough, I only >> would go with 100. I would be interested in the server's fps, type >> rcon status in console when the server just starts, then try when its full. >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

