We run a number of 32 slot TF2 servers amongst our normal 24 slot 
servers without any issue.  Ours are run on Dual Quad Core 3Ghz (X5450) 
boxes with 8 instances of TF2 on them each, with a couple of 32 slot 
servers and the rest 24 slot servers.  I haven't heard of any reports of 
lag problems or experienced it myself when playing on our 32 slot 
servers.  No kernel tweaking or locking processes to cores either.


[email protected] wrote:
> I see the CPU max 99-100% when the problems occur.  Good question about the
> 10mbps --  what are your guy's thoughts?  As far as memory, I'm watching it
> in top and there is not any swapping going on and loads of extra memory.
>
> 1 correction - we're only running 1 server (taskset to one core), not 4
> servers.  I'll try to get the rcon status.
>
> On Thu, Apr 9, 2009 at 5:26 PM, DontWannaName! <[email protected]>wrote:
>
>   
>> Are you positive its CPU? If your running 4 32 slot TF2 servers then 2 gigs
>> is barely enough, each instance is about 512 which goes up the longer the
>> server is up. Tickrate doesnt matter with TF2, 33 = 66, 100 = 66. So either
>> way, your running a 66 tick server, servers that say 100 are run
>> by idiots who should go back to CSS. Also, is a 10mb port enough, I only
>> would go with 100. I would be interested in the server's fps, type
>> rcon status in console when the server just starts, then try when its full.
>>
>>     


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