You could also try a dynamic tickless system.  It is supported in the  
latest version of debian's kernel.

f0rkz


On Apr 10, 2009, at 5:28 AM, [email protected] wrote:

> 300hz kernel or 1000hz kernel?  Maybe that is the issue and I need to
> recompile at 300hz.
>
> On Thu, Apr 9, 2009 at 8:08 PM, Ben <[email protected]> wrote:
>
>> We run a number of 32 slot TF2 servers amongst our normal 24 slot
>> servers without any issue.  Ours are run on Dual Quad Core 3Ghz  
>> (X5450)
>> boxes with 8 instances of TF2 on them each, with a couple of 32 slot
>> servers and the rest 24 slot servers.  I haven't heard of any  
>> reports of
>> lag problems or experienced it myself when playing on our 32 slot
>> servers.  No kernel tweaking or locking processes to cores either.
>>
>>
>> [email protected] wrote:
>>> I see the CPU max 99-100% when the problems occur.  Good question  
>>> about
>> the
>>> 10mbps --  what are your guy's thoughts?  As far as memory, I'm  
>>> watching
>> it
>>> in top and there is not any swapping going on and loads of extra  
>>> memory.
>>>
>>> 1 correction - we're only running 1 server (taskset to one core),  
>>> not 4
>>> servers.  I'll try to get the rcon status.
>>>
>>> On Thu, Apr 9, 2009 at 5:26 PM, DontWannaName! <[email protected]
>>> wrote:
>>>
>>>
>>>> Are you positive its CPU? If your running 4 32 slot TF2 servers  
>>>> then 2
>> gigs
>>>> is barely enough, each instance is about 512 which goes up the  
>>>> longer
>> the
>>>> server is up. Tickrate doesnt matter with TF2, 33 = 66, 100 = 66.  
>>>> So
>> either
>>>> way, your running a 66 tick server, servers that say 100 are run
>>>> by idiots who should go back to CSS. Also, is a 10mb port enough,  
>>>> I only
>>>> would go with 100. I would be interested in the server's fps, type
>>>> rcon status in console when the server just starts, then try when  
>>>> its
>> full.
>>>>
>>>>
>>
>>
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