300hz kernel or 1000hz kernel?  Maybe that is the issue and I need to
recompile at 300hz.

On Thu, Apr 9, 2009 at 8:08 PM, Ben <[email protected]> wrote:

> We run a number of 32 slot TF2 servers amongst our normal 24 slot
> servers without any issue.  Ours are run on Dual Quad Core 3Ghz (X5450)
> boxes with 8 instances of TF2 on them each, with a couple of 32 slot
> servers and the rest 24 slot servers.  I haven't heard of any reports of
> lag problems or experienced it myself when playing on our 32 slot
> servers.  No kernel tweaking or locking processes to cores either.
>
>
> [email protected] wrote:
> > I see the CPU max 99-100% when the problems occur.  Good question about
> the
> > 10mbps --  what are your guy's thoughts?  As far as memory, I'm watching
> it
> > in top and there is not any swapping going on and loads of extra memory.
> >
> > 1 correction - we're only running 1 server (taskset to one core), not 4
> > servers.  I'll try to get the rcon status.
> >
> > On Thu, Apr 9, 2009 at 5:26 PM, DontWannaName! <[email protected]
> >wrote:
> >
> >
> >> Are you positive its CPU? If your running 4 32 slot TF2 servers then 2
> gigs
> >> is barely enough, each instance is about 512 which goes up the longer
> the
> >> server is up. Tickrate doesnt matter with TF2, 33 = 66, 100 = 66. So
> either
> >> way, your running a 66 tick server, servers that say 100 are run
> >> by idiots who should go back to CSS. Also, is a 10mb port enough, I only
> >> would go with 100. I would be interested in the server's fps, type
> >> rcon status in console when the server just starts, then try when its
> full.
> >>
> >>
>
>
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