sv_minrate 100000

Eliminates choke and all lag for me, but definitely increases bandwidth.
It's important to give the server enough "room" to send all the updates
necessary to clients. Make sure your min cmdrate/updaterate is forcing
clients to use good enough values, as well.

On Mon, Apr 20, 2009 at 11:22 PM, The Universes <[email protected]>wrote:

> TF2 is most definitely not multi-threaded.
>
>
> [ЯтR] The-/<iller wrote:
> > Sorry for reviving an old thread but.....
> > dual AMD opteron 2382 (shanghai) @ 2.6ghz each
> > 16gb kingston ddr2 667
> > CentOS 5.3 with kernel at 1000hz
> > CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
> though?
> > DoDS 32slot 66tick when full takes maybe 70% usage
> > TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
> > still playable but a lil choppy
> >
> > TF2 usage is just baffling us and tried and tried but it will just max
> > out one core at a time and tick just sits around 30, and literally goes
> > from 900tick down to 30 nothing in between.
> >
> > Am i missing something here or is tf2 just a non-multithreading whore.
> >
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