Already run it at 150000 bw isnt the issue.

Danny Heinrichs wrote:
> sv_minrate 100000
>
> Eliminates choke and all lag for me, but definitely increases bandwidth.
> It's important to give the server enough "room" to send all the updates
> necessary to clients. Make sure your min cmdrate/updaterate is forcing
> clients to use good enough values, as well.
>
> On Mon, Apr 20, 2009 at 11:22 PM, The Universes <[email protected]>wrote:
>
>   
>> TF2 is most definitely not multi-threaded.
>>
>>
>> [ЯтR] The-/<iller wrote:
>>     
>>> Sorry for reviving an old thread but.....
>>> dual AMD opteron 2382 (shanghai) @ 2.6ghz each
>>> 16gb kingston ddr2 667
>>> CentOS 5.3 with kernel at 1000hz
>>> CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
>>>       
>> though?
>>     
>>> DoDS 32slot 66tick when full takes maybe 70% usage
>>> TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
>>> still playable but a lil choppy
>>>
>>> TF2 usage is just baffling us and tried and tried but it will just max
>>> out one core at a time and tick just sits around 30, and literally goes
>>> from 900tick down to 30 nothing in between.
>>>
>>> Am i missing something here or is tf2 just a non-multithreading whore.
>>>
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