Already run it at 150000 bw isnt the issue. Danny Heinrichs wrote: > sv_minrate 100000 > > Eliminates choke and all lag for me, but definitely increases bandwidth. > It's important to give the server enough "room" to send all the updates > necessary to clients. Make sure your min cmdrate/updaterate is forcing > clients to use good enough values, as well. > > On Mon, Apr 20, 2009 at 11:22 PM, The Universes <[email protected]>wrote: > > >> TF2 is most definitely not multi-threaded. >> >> >> [ЯтR] The-/<iller wrote: >> >>> Sorry for reviving an old thread but..... >>> dual AMD opteron 2382 (shanghai) @ 2.6ghz each >>> 16gb kingston ddr2 667 >>> CentOS 5.3 with kernel at 1000hz >>> CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded >>> >> though? >> >>> DoDS 32slot 66tick when full takes maybe 70% usage >>> TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30 >>> still playable but a lil choppy >>> >>> TF2 usage is just baffling us and tried and tried but it will just max >>> out one core at a time and tick just sits around 30, and literally goes >>> from 900tick down to 30 nothing in between. >>> >>> Am i missing something here or is tf2 just a non-multithreading whore. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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