I definately increase my minrate for my 32 slot TF2 server, but isn't
100000 a little high there to force players to use?

My minrate is at 40000 and maxrate at 60000.  I also enforce a mincmd
and minupdate rates (33 each, max of 66).

That seems to elliminate almost any latency issues.  I don't want to
force people too high on the rates incase their connection sucks...

2009/4/21 Danny Heinrichs <[email protected]>:
> sv_minrate 100000
>
> Eliminates choke and all lag for me, but definitely increases bandwidth.
> It's important to give the server enough "room" to send all the updates
> necessary to clients. Make sure your min cmdrate/updaterate is forcing
> clients to use good enough values, as well.
>
> On Mon, Apr 20, 2009 at 11:22 PM, The Universes <[email protected]>wrote:
>
>> TF2 is most definitely not multi-threaded.
>>
>>
>> [ЯтR] The-/<iller wrote:
>> > Sorry for reviving an old thread but.....
>> > dual AMD opteron 2382 (shanghai) @ 2.6ghz each
>> > 16gb kingston ddr2 667
>> > CentOS 5.3 with kernel at 1000hz
>> > CSS 32slot 100tick maybe 50% cpu usage when full, is multithreaded
>> though?
>> > DoDS 32slot 66tick when full takes maybe 70% usage
>> > TF2 20/32 slots 66tick takes 100% cpu and starts dropping fps to ~30
>> > still playable but a lil choppy
>> >
>> > TF2 usage is just baffling us and tried and tried but it will just max
>> > out one core at a time and tick just sits around 30, and literally goes
>> > from 900tick down to 30 nothing in between.
>> >
>> > Am i missing something here or is tf2 just a non-multithreading whore.
>> >
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