Bingo -- that's what I was looking for, thanks!

On Tue, Apr 21, 2009 at 12:01 AM, Ryan Mannion <[email protected]> wrote:
> Have you seen the Message Suppression plugin?
>
> https://forums.alliedmods.net/showthread.php?t=80794
>
> Also, I don't use SourceBans, but I seem to remember that the people
> behind it were working on using predcrab's CBaseServer hooks to
> process bans before a client actually "connects". You might want to
> look into that.
>
> Ryan
>
> On Mon, Apr 20, 2009 at 9:35 PM, Steven Sumichrast <[email protected]> wrote:
>> I know that's an option, but sourcebans' plugin just handles that
>> automatically -- it grabs the IP and steam id and puts it in the mysql
>> database.  When users connect sourcebans does the checking, not the
>> srcds engine itself.  Therein lies the problem.
>>
>> Having to ban everyone a second time through the engine to prevent the
>> messages seems like... well like that shouldn't be, haha.  Seems like
>> I should have a way to either suppress the connect message for another
>> 10 seconds if the connection continues, or..
>>
>> Anybody else?
>>
>> On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm <[email protected]> wrote:
>>> Ban the IP address, too.
>>> Then you don't see the connect messages anymore.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Steven
>>> Sumichrast
>>> Sent: Tuesday, April 21, 2009 6:12 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] Dealing with "retry" spam
>>>
>>> Tonight I banned a user for some language that was against the MOTD.
>>> I'm using Sourcebans with Sourcemod and MySQL backend.  I know how the
>>> ban system for Sourceban works (user connects, we get steam ID, check
>>> database, kick if they're banned).  The problem is he kept doing retry
>>> in console, changing his name to all sorts of nasty stuff.
>>>
>>> He never got back in, but it caused a headache on the server for a bit
>>> until I went and did an IP ban at the console.
>>>
>>> I guess the question is does anyone have a way to deal with those
>>> connect messages and make them not actually print until the user's
>>> gotten farther into the game server (preferably once Sourcebans has
>>> checked to make sure the user is going to get in or not)?  I've done
>>> some searching on Google, Sourcebans and Sourcemod forums, but haven't
>>> had much luck (mostly because I'm not sure what terms I should search
>>> for).
>>>
>>> I know this isn't a sourcemods help board, but thought some of you
>>> have surely dealt with this already.
>>>
>>> Thanks in advance.
>>>
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>>
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