Bingo -- that's what I was looking for, thanks! On Tue, Apr 21, 2009 at 12:01 AM, Ryan Mannion <[email protected]> wrote: > Have you seen the Message Suppression plugin? > > https://forums.alliedmods.net/showthread.php?t=80794 > > Also, I don't use SourceBans, but I seem to remember that the people > behind it were working on using predcrab's CBaseServer hooks to > process bans before a client actually "connects". You might want to > look into that. > > Ryan > > On Mon, Apr 20, 2009 at 9:35 PM, Steven Sumichrast <[email protected]> wrote: >> I know that's an option, but sourcebans' plugin just handles that >> automatically -- it grabs the IP and steam id and puts it in the mysql >> database. When users connect sourcebans does the checking, not the >> srcds engine itself. Therein lies the problem. >> >> Having to ban everyone a second time through the engine to prevent the >> messages seems like... well like that shouldn't be, haha. Seems like >> I should have a way to either suppress the connect message for another >> 10 seconds if the connection continues, or.. >> >> Anybody else? >> >> On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm <[email protected]> wrote: >>> Ban the IP address, too. >>> Then you don't see the connect messages anymore. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Steven >>> Sumichrast >>> Sent: Tuesday, April 21, 2009 6:12 AM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: [hlds_linux] Dealing with "retry" spam >>> >>> Tonight I banned a user for some language that was against the MOTD. >>> I'm using Sourcebans with Sourcemod and MySQL backend. I know how the >>> ban system for Sourceban works (user connects, we get steam ID, check >>> database, kick if they're banned). The problem is he kept doing retry >>> in console, changing his name to all sorts of nasty stuff. >>> >>> He never got back in, but it caused a headache on the server for a bit >>> until I went and did an IP ban at the console. >>> >>> I guess the question is does anyone have a way to deal with those >>> connect messages and make them not actually print until the user's >>> gotten farther into the game server (preferably once Sourcebans has >>> checked to make sure the user is going to get in or not)? I've done >>> some searching on Google, Sourcebans and Sourcemod forums, but haven't >>> had much luck (mostly because I'm not sure what terms I should search >>> for). >>> >>> I know this isn't a sourcemods help board, but thought some of you >>> have surely dealt with this already. >>> >>> Thanks in advance. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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