Carl, you're missing the point. Rated Mature or not, hurt feelings or
not - the point is, he don't want to see that stuff, period. There's no
need to give him crap over how he wants to run his server.

-mauirixxx

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Tuesday, April 21, 2009 5:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with "retry" spam

As a side note:  Why are you worried about "dirty" words appearing on 
your server?  If memory serves me, this game is rated mature.  Are 
feelings going to be hurt so badly that people leave your server?


Steven Sumichrast wrote:
> I was trying to avoid re-inventing the wheel.
>
> And I don't write bans to files -- as stated, I use MySQL and
> Sourcebans -- when a user gets banned on any of my servers, the plugin
> immediately logs it into the Sourcebans MySQL database.  Whenever a
> user connects, the plugin checks the database for that Steam ID -- if
> it finds a ban, it kicks the user during their connect sequence and
> tells them to go to my bans site to protest if they want to.
>
> So while banning them in the file would allow the server to stop them
> before the connect message, it also wouldn't tell them why they're
> banned and where to go to protest.
>
> I really need to either delay the connect message until they've
> selected a team, or have it say something about Sourcebans has
> verified they are not banned.
>
> Anyways, the suppression plugin posted will work just fine.
>
> Thanks all.
>
> On Mon, Apr 20, 2009 at 11:59 PM, CmptrWz <cmpt...@bstcon.com> wrote:
>   
>> Would be trivial to modify the sourcebans sourcemod plugin to add an
IP ban
>> automatically through the engine when kicking someone, and if you
don't
>> write those bans to a file they will only last until the server is
>> restarted. Although, it may be better to add an ID ban through the
engine,
>> that may actually prevent the message from appearing, but I would
have to
>> test that.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
>> Sumichrast
>> Sent: Tuesday, April 21, 2009 12:35 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Dealing with "retry" spam
>>
>> I know that's an option, but sourcebans' plugin just handles that
>> automatically -- it grabs the IP and steam id and puts it in the
mysql
>> database.  When users connect sourcebans does the checking, not the
>> srcds engine itself.  Therein lies the problem.
>>
>> Having to ban everyone a second time through the engine to prevent
the
>> messages seems like... well like that shouldn't be, haha.  Seems like
>> I should have a way to either suppress the connect message for
another
>> 10 seconds if the connection continues, or..
>>
>> Anybody else?
>>
>> On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm <l...@gmx.net> wrote:
>>     
>>> Ban the IP address, too.
>>> Then you don't see the connect messages anymore.
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
>>> Sumichrast
>>> Sent: Tuesday, April 21, 2009 6:12 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] Dealing with "retry" spam
>>>
>>> Tonight I banned a user for some language that was against the MOTD.
>>> I'm using Sourcebans with Sourcemod and MySQL backend.  I know how
the
>>> ban system for Sourceban works (user connects, we get steam ID,
check
>>> database, kick if they're banned).  The problem is he kept doing
retry
>>> in console, changing his name to all sorts of nasty stuff.
>>>
>>> He never got back in, but it caused a headache on the server for a
bit
>>> until I went and did an IP ban at the console.
>>>
>>> I guess the question is does anyone have a way to deal with those
>>> connect messages and make them not actually print until the user's
>>> gotten farther into the game server (preferably once Sourcebans has
>>> checked to make sure the user is going to get in or not)?  I've done
>>> some searching on Google, Sourcebans and Sourcemod forums, but
haven't
>>> had much luck (mostly because I'm not sure what terms I should
search
>>> for).
>>>
>>> I know this isn't a sourcemods help board, but thought some of you
>>> have surely dealt with this already.
>>>
>>> Thanks in advance.
>>>
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>>     
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>>>
>>>       
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>>
>>
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>>     
>
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