If you set steamgroup exclusive, in my experience, the only way to join those games is to use the "Steam group servers" on the main page of L4D -- you can't use the lobby feature, which to me isn't a good way to play the game.
I completely agree with the other comment: why isn't there an option to select a steam group server to play on? You know, I've got say 10 servers on Steam Group ABC. And 15 on Steam group XYZ -- why isn't there, in the lobby, an option for the server type to be "Best official" "Steam Group ABC" "Steam Group XYZ" "Local", whatever... Seems like that would solve all of these troubles. Search key could go bye bye, all this pick a server to go to could be bye bye... I just don't get why it's so complicated. This really seems like the best way to do it... On 4/22/09, Herbi <[email protected]> wrote: > Speaking of community servers, it would be nice to implement something > like a optional mapcycle. > > People rather leave the server than switching campaign, so our > Steamgroup servers are always stuck at the same map. Even in survival > mode no one tries to change the map. > > I really don't like this "lobby-server-communism" and would appreciate > more community orientated concepts. > > Herbi > > Kevin J. Anderson schrieb: >> Jeff Sugar wrote: >> >> >>> Speaking of which, I'd rather not make my own email for this. *Is >>> sv_search_key currently working? I can't seem to get it to work.* I set >>> it >>> on the server, then on the client, and it can't find shit. I'd use >>> sv_password, but then I can't have a lobby -_- >>> >>> Valve seems to want to make it as difficult as possibly to run a >>> community-oriented semiprivate server. >>> >>> -Atreus >>> >> >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >> echo "2 ms_force_dedicated_server #.#.#.#:27015" >> echo "3 ms_force_dedicated_server #.#.#.#:27015" >> >> Personally, I don't understand why valve doesn't take the list of steam >> group servers, and add a pulldown menu in the lobby, or at least round >> robin the available steamgroup servers, or something along those lines. >> >> Being able to go to specific servers through the lobby easily is pretty >> important for a community. If that was effective, it would take away >> the reason to use the server browsers at all for the most part, imho. >> >> http://www.l4d.com/blog/post.php?id=2390 talks about the new >> matchmaking system, but is not clear with regards to group servers if >> any changes will be made, and makes only a vague reference to: "This is >> just the first step in giving players control over what servers they >> play on and the type of experience they have." >> >> >> Kevin >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

