His server was delisted by the new automated server score system, 
though. I doubt Valve takes much of their precious time to go and 
manually delist servers, unless for some reason they get a lot of 
complaints.

AnAkIn . wrote:
> There are still many servers using fake clients. Strange your server was
> delisted and not those.
>
> 2009/5/2 Ronny Schedel <[email protected]>
>
>   
>> You need alot of connecting/disconnecting players to get a bad rank. Even
>> if
>> the map runs only for 15 minutes, it should not matter.
>>
>>
>> ----- Original Message -----
>> From: "Brainstorm" <[email protected]>
>> To: "'Half-Life dedicated Linux server mailing list'"
>> <[email protected]>
>> Sent: Saturday, May 02, 2009 9:29 PM
>> Subject: [hlds_linux] FW: L4D servers de-listed or what?
>>
>>
>> I have received the same e-mail as well. They helped me out as well. Same
>> story for me, the problem that caused the IP to be delisted was a bball2
>> server as well. In general, players tend to play for 15-45 minutes. Matches
>> simply do not last longer than that. Also, another server which was
>> receiving very little traffic (instagib server, used to be much more
>> popular) was close to being delisted as well. Both servers have been shut
>> down.
>>
>> It appears that when a single server is delisted (server = IP + port
>> combo),
>> the IP gets blacklisted. This affects any other server running on the same
>> IP since they share the same master server (might be possible that HL1
>> games
>> are unaffected?).
>>
>> Traffic on the my other servers is back to normal again.
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ronny
>> Schedel
>> Sent: zaterdag 2 mei 2009 8:51
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>
>> Could you please explain what bball2 is? Is it a MOD for TF2? Does
>> blacklisting affects all games now not just TF2?
>>
>>
>> ----- Original Message -----
>> From: "Saint K." <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Saturday, May 02, 2009 7:49 PM
>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>
>>
>> I received a reply from a VALVe employee. Our IP was banned because of a 6
>> slots bball2 server running off that IP. Bball2 servers tend to get little
>> playtime per player as its intended as a quick game, not something you play
>> long.
>>
>> I have asked VALVe for advice on this, because there is a proper demand for
>> bball2 servers, and it would be a bit silly to buy an extra IP which safely
>> can get blacklisted.
>>
>> If you have any servers like we had its very likely you're blacklisted as
>> well. The VALVe employee explained that all the servers on the IP get
>> blacklisted, regardless of the port or game it runs. (In our case 1 bball2
>> server managed to be responsible for blacklisting almost 30 servers).
>>
>> Saint K.
>>
>> P.s. The IP is unbanned now and the bball2 servers shut down. Our
>> connection
>>
>> count on TF2 is 3 times as high again and all the L4D servers are being
>> used.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Brainstorm
>> Sent: Friday, May 01, 2009 8:50 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>
>> I think I'm having the same problem. I have a dedicated box with two IP
>> addresses (84.244.189.237 and .238). I am running a few TF2 servers (24
>> slots public, 4 slots public and two 20 slot private for clan matches) as
>> well as a few L4D servers. All servers are pretty much vanilla, with
>> Sourcemod on the TF2 servers. Nothing special anyway. The L4D servers were
>> tied to one of my steamgroups. Server has been running for over a year now.
>>
>> After the update of the 21st everything was fine. One or two days later I
>> noticed that the main menu of L4D did not show the servers of the
>> steamgroup
>> and that the search key I was using on them did not work either. Initially
>> I
>> thought nothing of it, but then I also noticed that the public TF2 servers
>> had a sudden drop in players. Only regular players were present and no
>> randoms at all. I then found out that the server browser did not list any
>> of
>> the TF2 servers.
>>
>> I thought I had some kind of configuration problem, even though little has
>> changed. So I checked the following:
>> * Updates. All servers are fully updated, also used verify_all.
>> * Firewall. Even with the firewall turned off, the problems did not go
>> away.
>> * Configuration, especially mp_gamemode. I've tried removing all
>> configuration, no effect. L4D servers do not attract any lobby traffic.
>> * Mods. I removed Sourcemod/Metamod, no difference.
>> * Steam connection problem. All game servers can connect to the master
>> servers just fine, packet sniffer shows no odd things. Status command
>> returns normal output
>> * OS. The box is running Debian and had not been updated for three months.
>> Fully updated, reboot, no change.
>>
>> All servers were at that point running on the .237 IP. I switched one of
>> the
>> L4D servers to .238 and it attracted traffic from the lobby system in less
>> than five minutes. I switched one of the TF2 servers to .238 and that one
>> suddenly showed up in the server browser.
>>
>> To ensure that it wasn't my client having problems, I wrote a bit of code
>> to
>> query the master servers directly. Here are the results:
>> * Any server (TF2, L4D, no matter what configuration) running on .237 does
>> NOT show up in any query to the master servers.
>> * Any server running on .238 is returned by the master server just fine.
>>
>> I've pretty much excluded anything I can think of, I'm really starting to
>> think that the master server is blacklisting my IP. No idea why though,
>> there's nothing special about these servers. I have switched the L4D
>> servers
>> to .238 and they have been running fine. The TF2 servers are still on .237
>> and would be deserted if it wasn't for the regular players. The primary TF2
>> server usually gets 100+ random players each day, this has dropped to 5.
>> I've monitored the master server for the past week to see if the situation
>> might resolve itself, but so far it hasn't.
>>
>> Anyone any ideas? I just noticed this thread on the forums which deals with
>> the same problem:
>> http://forums.steampowered.com/forums/showthread.php?t=849433
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Saint K.
>> Sent: vrijdag 1 mei 2009 5:01
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>
>> Hi,
>>
>> Thanks for checking. Unfortunately the servers still don't show up in the
>> community list and neither do they have any activity.
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of AnAkIn .
>> Sent: Friday, May 01, 2009 3:29 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>
>> The cvar now show up. It wasn't showing up on HLSW and game monitor before.
>>
>> 2009/5/1 Saint K. <[email protected]>
>>
>>     
>>> Hi,
>>>
>>> I have ran a verify_all . Before and after I get this response on that
>>> cvar;
>>>
>>> 15:19:47 "mp_gamemode" = "coop"
>>>          game notify replicated
>>>          - Current game mode, acceptable values are coop, versus and
>>> survival.
>>>
>>> How did you find that the servers don't seem to provide a mp_gamemode ?
>>> (p.s. can you check it again to see how its showing now?)
>>>
>>> Cheers,
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of AnAkIn .
>>> Sent: Friday, May 01, 2009 3:11 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>>>
>>> All of your servers on 85.17.60.96 don't have the mp_gamemode cvar, so I
>>> guess there is something wrong here. Try a -verify_all.
>>>
>>> 2009/5/1 Maximilian L. <[email protected]>
>>>
>>>       
>>>> Yup, same here. running a L4D server since about 2 1/2 weeks, always
>>>> updated, got "amazing" 16 players within that time playing on it!
>>>> And it doesn´t matter if it´s vanilla or filled with plugins. At lest i
>>>> have no difference regarding the players ammount then.
>>>> Search key never worked and still don´t for me at all due that time
>>>>         
>> too.
>>     
>>>> I personaly thinking about to take down the server again, since it´s
>>>> just wasting my space. Sadly that is.
>>>>         
>>>>> Hi,
>>>>>
>>>>> We have L4D forked servers running off 2 machines.
>>>>>
>>>>> Servers running off IP 85.17.239.149 work flawlessly, their full most
>>>>>           
>>> of
>>>       
>>>>> the time.
>>>>>
>>>>> Servers running off 85.17.60.96 get NO traffic whatsoever, are not
>>>>> visible in our steam group and won't be picked up when using
>>>>> sv_search_key
>>>>>
>>>>> At 85.17.60.96 are also some 9 TF2 servers, all operating just fine
>>>>> without a problem.
>>>>>
>>>>> The l4d configs on both machines are an exact match accept for server
>>>>> names (numbers).
>>>>>
>>>>> Any idea why the 16 forked servers on 85.17.60.96 are being kept off
>>>>>           
>>> the
>>>       
>>>>> master list?
>>>>>
>>>>> Cheers
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>           
>> archives,
>>     
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>> __________ Information from ESET NOD32 Antivirus, version of virus
>>>>>           
>>>> signature database 4048 (20090501) __________
>>>>         
>>>>> The message was checked by ESET NOD32 Antivirus.
>>>>>
>>>>> http://www.eset.com
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>           
>>>> --
>>>> Mailing List Conversations - [email protected] - Please don´t spam :)
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>         
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>> 04/30/09
>>     
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>>>
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