The thing about bball is that matches take only about 20 minutes. If a
player joins and plays a full round, the server gets hardly any points
rewarded. On the other hand, it happens quite often that players want to try
out the game mode (recommended by friends) but simply do not like it. They
stay on for a short time, yielding a significant penalty. Combine that with
other reasons for leaving early (server not full enough, etc).

So the point system works as intended, apparently these bball servers get an
average of less than 15 minutes of connection time per player. However, this
is not because it’s a 'bad' server, it does exactly as advertised.




-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ronny
Schedel
Sent: zaterdag 2 mei 2009 10:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FW: L4D servers de-listed or what?

You need alot of connecting/disconnecting players to get a bad rank. Even if

the map runs only for 15 minutes, it should not matter.


----- Original Message ----- 
From: "Brainstorm" <[email protected]>
To: "'Half-Life dedicated Linux server mailing list'" 
<[email protected]>
Sent: Saturday, May 02, 2009 9:29 PM
Subject: [hlds_linux] FW: L4D servers de-listed or what?


I have received the same e-mail as well. They helped me out as well. Same
story for me, the problem that caused the IP to be delisted was a bball2
server as well. In general, players tend to play for 15-45 minutes. Matches
simply do not last longer than that. Also, another server which was
receiving very little traffic (instagib server, used to be much more
popular) was close to being delisted as well. Both servers have been shut
down.

It appears that when a single server is delisted (server = IP + port combo),
the IP gets blacklisted. This affects any other server running on the same
IP since they share the same master server (might be possible that HL1 games
are unaffected?).

Traffic on the my other servers is back to normal again.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ronny
Schedel
Sent: zaterdag 2 mei 2009 8:51
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D servers de-listed or what?

Could you please explain what bball2 is? Is it a MOD for TF2? Does
blacklisting affects all games now not just TF2?


----- Original Message ----- 
From: "Saint K." <[email protected]>
To: "Half-Life dedicated Linux server mailing list"
<[email protected]>
Sent: Saturday, May 02, 2009 7:49 PM
Subject: Re: [hlds_linux] L4D servers de-listed or what?


I received a reply from a VALVe employee. Our IP was banned because of a 6
slots bball2 server running off that IP. Bball2 servers tend to get little
playtime per player as its intended as a quick game, not something you play
long.

I have asked VALVe for advice on this, because there is a proper demand for
bball2 servers, and it would be a bit silly to buy an extra IP which safely
can get blacklisted.

If you have any servers like we had its very likely you're blacklisted as
well. The VALVe employee explained that all the servers on the IP get
blacklisted, regardless of the port or game it runs. (In our case 1 bball2
server managed to be responsible for blacklisting almost 30 servers).

Saint K.

P.s. The IP is unbanned now and the bball2 servers shut down. Our connection

count on TF2 is 3 times as high again and all the L4D servers are being
used.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Brainstorm
Sent: Friday, May 01, 2009 8:50 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D servers de-listed or what?

I think I'm having the same problem. I have a dedicated box with two IP
addresses (84.244.189.237 and .238). I am running a few TF2 servers (24
slots public, 4 slots public and two 20 slot private for clan matches) as
well as a few L4D servers. All servers are pretty much vanilla, with
Sourcemod on the TF2 servers. Nothing special anyway. The L4D servers were
tied to one of my steamgroups. Server has been running for over a year now.

After the update of the 21st everything was fine. One or two days later I
noticed that the main menu of L4D did not show the servers of the steamgroup
and that the search key I was using on them did not work either. Initially I
thought nothing of it, but then I also noticed that the public TF2 servers
had a sudden drop in players. Only regular players were present and no
randoms at all. I then found out that the server browser did not list any of
the TF2 servers.

I thought I had some kind of configuration problem, even though little has
changed. So I checked the following:
* Updates. All servers are fully updated, also used verify_all.
* Firewall. Even with the firewall turned off, the problems did not go away.
* Configuration, especially mp_gamemode. I've tried removing all
configuration, no effect. L4D servers do not attract any lobby traffic.
* Mods. I removed Sourcemod/Metamod, no difference.
* Steam connection problem. All game servers can connect to the master
servers just fine, packet sniffer shows no odd things. Status command
returns normal output
* OS. The box is running Debian and had not been updated for three months.
Fully updated, reboot, no change.

All servers were at that point running on the .237 IP. I switched one of the
L4D servers to .238 and it attracted traffic from the lobby system in less
than five minutes. I switched one of the TF2 servers to .238 and that one
suddenly showed up in the server browser.

To ensure that it wasn't my client having problems, I wrote a bit of code to
query the master servers directly. Here are the results:
* Any server (TF2, L4D, no matter what configuration) running on .237 does
NOT show up in any query to the master servers.
* Any server running on .238 is returned by the master server just fine.

I've pretty much excluded anything I can think of, I'm really starting to
think that the master server is blacklisting my IP. No idea why though,
there's nothing special about these servers. I have switched the L4D servers
to .238 and they have been running fine. The TF2 servers are still on .237
and would be deserted if it wasn't for the regular players. The primary TF2
server usually gets 100+ random players each day, this has dropped to 5.
I've monitored the master server for the past week to see if the situation
might resolve itself, but so far it hasn't.

Anyone any ideas? I just noticed this thread on the forums which deals with
the same problem:
http://forums.steampowered.com/forums/showthread.php?t=849433



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: vrijdag 1 mei 2009 5:01
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D servers de-listed or what?

Hi,

Thanks for checking. Unfortunately the servers still don't show up in the
community list and neither do they have any activity.

Cheers,

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of AnAkIn .
Sent: Friday, May 01, 2009 3:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D servers de-listed or what?

The cvar now show up. It wasn't showing up on HLSW and game monitor before.

2009/5/1 Saint K. <[email protected]>

> Hi,
>
> I have ran a verify_all . Before and after I get this response on that
> cvar;
>
> 15:19:47 "mp_gamemode" = "coop"
>          game notify replicated
>          - Current game mode, acceptable values are coop, versus and
> survival.
>
> How did you find that the servers don't seem to provide a mp_gamemode ?
> (p.s. can you check it again to see how its showing now?)
>
> Cheers,
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of AnAkIn .
> Sent: Friday, May 01, 2009 3:11 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D servers de-listed or what?
>
> All of your servers on 85.17.60.96 don't have the mp_gamemode cvar, so I
> guess there is something wrong here. Try a -verify_all.
>
> 2009/5/1 Maximilian L. <[email protected]>
>
> > Yup, same here. running a L4D server since about 2 1/2 weeks, always
> > updated, got "amazing" 16 players within that time playing on it!
> > And it doesn´t matter if it´s vanilla or filled with plugins. At lest i
> > have no difference regarding the players ammount then.
> > Search key never worked and still don´t for me at all due that time too.
> > I personaly thinking about to take down the server again, since it´s
> > just wasting my space. Sadly that is.
> > > Hi,
> > >
> > > We have L4D forked servers running off 2 machines.
> > >
> > > Servers running off IP 85.17.239.149 work flawlessly, their full most
> of
> > > the time.
> > >
> > > Servers running off 85.17.60.96 get NO traffic whatsoever, are not
> > > visible in our steam group and won't be picked up when using
> > > sv_search_key
> > >
> > > At 85.17.60.96 are also some 9 TF2 servers, all operating just fine
> > > without a problem.
> > >
> > > The l4d configs on both machines are an exact match accept for server
> > > names (numbers).
> > >
> > > Any idea why the 16 forked servers on 85.17.60.96 are being kept off
> the
> > > master list?
> > >
> > > Cheers
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> > >
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> > >
> > > The message was checked by ESET NOD32 Antivirus.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > >
> > >
> >
> >
> > --
> > Mailing List Conversations - [email protected] - Please don´t spam :)
> >
> >
> > _______________________________________________
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17:53:00

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