My server always feels a little off when I run the default kernel.  So I
find some guides to compile it, but they all seemed geared to making srcds
get thousands of FPS.  When I run them, it does seem smoother for the most
part, but it starts to hiccup.  Sometimes it doesn't happen very often,
sometimes it happens so often, it's hard to play, and I rather use the
default kernel again.

I've set the sv_",,.rate" cvars to all the settings i could find, like i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67

I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)

I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled

chrt on the srcds process

I really don't care what the server FPS is, as long as it's smooth in game.
Like I said, these 'high fps' kernel settings kinda help, but they have bad
stuttering.

Basic Server specs =
Intel Q9440
4g ram
Linux Centos 5.2
100 mb/s transer rate
Max Load EVER 50%

I am wondering if there are any suggestions to smooth out gameplay?  I go to
other linux servers, and they use slightly weaker processors, like q6600,
and it feels much a ton smoother than mine.

Both linux kernel settings, and source engine settings (rates and junk)

I'm tired of guessing with these kernel settings, takes too long to change
setting, compile, reboot, test. :)
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