My server always feels a little off when I run the default kernel. So I find some guides to compile it, but they all seemed geared to making srcds get thousands of FPS. When I run them, it does seem smoother for the most part, but it starts to hiccup. Sometimes it doesn't happen very often, sometimes it happens so often, it's hard to play, and I rather use the default kernel again.
I've set the sv_",,.rate" cvars to all the settings i could find, like i think i use currently, but they never seem to change anything. sv_maxrate 35000 sv_mincmdrate 45 sv_minupdaterate 45 sv_minrate 9000 sv_maxcmdrate 67 sv_maxupdaterate 67 I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default) I've tried 2.6.28 with RT patch/ no RT patch max preempt everything between 100 and 1000Hz tickless enabled and disabled chrt on the srcds process I really don't care what the server FPS is, as long as it's smooth in game. Like I said, these 'high fps' kernel settings kinda help, but they have bad stuttering. Basic Server specs = Intel Q9440 4g ram Linux Centos 5.2 100 mb/s transer rate Max Load EVER 50% I am wondering if there are any suggestions to smooth out gameplay? I go to other linux servers, and they use slightly weaker processors, like q6600, and it feels much a ton smoother than mine. Both linux kernel settings, and source engine settings (rates and junk) I'm tired of guessing with these kernel settings, takes too long to change setting, compile, reboot, test. :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

