The problem, though, is that 100 doesn't exist in Source 2007 for cl_cmdrate
and cl_updaterate, so those 100 settings are meaningless.  And a minrate of
100000 is a little rough.  Unless everyone connecting to your server has at
least an 800Kbps or greater download speed from their ISP, they'll have some
major problems playing on your server.

You're right, though.  The important settings in your config are the
minimums.  They are far too high for a lot of people and the 66 cmdrate and
updaterate minimums that it is defaulting to are also a problem.  Unless
people can hold 66fps on their client, they may begin to see some timeout
issues.  I'd leave the min values for everything at the defaults.  So my
config for you would look like:

sv_minrate 10000
sv_maxrate 0
sv_maxupdaterate 66
sv_mincmdrate 30
sv_minupdaterate 20
sv_maxcmdrate 66

Those settings are a lot more fair to the clients that will be connecting to
your server(s) and will generally provide for a better overall experience.
I'm actually surprised you're not seeing a lot of timeout issues and other
connection related errors.

                                                    -Richard Eid


On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs <[email protected]> wrote:

> Just wanted to chime in with my settings. Most admins don't like to give
> theirs out because it takes a lot of research (at least for me) to figure
> out how to achieve no choke and no loss with srcds TF2.
>
> As long as your box can handle the extra bandwidth (I know you said you
> have
> 100mbps, but there's always other issues such as packet loss), these work
> well for me:
>
> sv_minrate 100000
> sv_maxrate 0
> sv_maxupdaterate 100
> sv_mincmdrate 100
> sv_minupdaterate 100
> sv_maxcmdrate 100
> net_splitrate 300
> net_splitpacket_maxrate 60000
>
> The important settings here are no the max's, but the min's, and most
> importantly the minrate boost. The reason I have min rates that high is
> because some clients we're having lots of issues with everyone being jumpy
> because the client cmd/update rates are 20/30 by default. Far too low for
> our 32 slot server.  The split packet stuff doesn't have an effect on on
> the
> choke/loss that I have witnessed, but it is how we've been running so just
> wanted to include it for the sake of completeness.
>
> Good luck with your server!
>
> Danny
>
> On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
> <[email protected]>wrote:
>
> > alright, thanks for that!
> >
> > Still looking for kernel suggestions :)
> >
> > On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL <[email protected]> wrote:
> >
> > > Change maxrate to
> > >
> > > sv_maxrate 0
> > >
> > > Make sure on your client you have...
> > >
> > > rate 50000 (this will probably reset every time you restart the game)
> > > cl_cmdrate 67
> > > cl_updaterate 67
> > >
> > > Your rate is probably dropping down to your server's minimum, which is
> > > 9000.
> > > I don't know what kind of slots you have, but if you have a 32 slotter
> > 9000
> > > is nowhere near enough bandwidth @ 45-67 update rate.
> > >
> > > Try a sv_minrate of 15000-20000 for best effect on the server side.
> > You're
> > > limiting clients to a high update rate, limit them to a high rate as
> well
> > > to
> > > improve overall satisfaction!
> > >
> > > On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge <
> > [email protected]
> > > >wrote:
> > >
> > > > My server always feels a little off when I run the default kernel.
>  So
> > I
> > > > find some guides to compile it, but they all seemed geared to making
> > > srcds
> > > > get thousands of FPS.  When I run them, it does seem smoother for the
> > > most
> > > > part, but it starts to hiccup.  Sometimes it doesn't happen very
> often,
> > > > sometimes it happens so often, it's hard to play, and I rather use
> the
> > > > default kernel again.
> > > >
> > > > I've set the sv_",,.rate" cvars to all the settings i could find,
> like
> > i
> > > > think i use currently, but they never seem to change anything.
> > > > sv_maxrate 35000
> > > > sv_mincmdrate 45
> > > > sv_minupdaterate 45
> > > > sv_minrate 9000
> > > > sv_maxcmdrate 67
> > > > sv_maxupdaterate 67
> > > >
> > > > I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
> > > >
> > > > I've tried 2.6.28 with RT patch/ no RT patch
> > > > max preempt
> > > > everything between 100 and 1000Hz
> > > > tickless enabled and disabled
> > > >
> > > > chrt on the srcds process
> > > >
> > > > I really don't care what the server FPS is, as long as it's smooth in
> > > game.
> > > > Like I said, these 'high fps' kernel settings kinda help, but they
> have
> > > bad
> > > > stuttering.
> > > >
> > > > Basic Server specs =
> > > > Intel Q9440
> > > > 4g ram
> > > > Linux Centos 5.2
> > > > 100 mb/s transer rate
> > > > Max Load EVER 50%
> > > >
> > > > I am wondering if there are any suggestions to smooth out gameplay?
>  I
> > go
> > > > to
> > > > other linux servers, and they use slightly weaker processors, like
> > q6600,
> > > > and it feels much a ton smoother than mine.
> > > >
> > > > Both linux kernel settings, and source engine settings (rates and
> junk)
> > > >
> > > > I'm tired of guessing with these kernel settings, takes too long to
> > > change
> > > > setting, compile, reboot, test. :)
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > >
> > >
> > >
> > > --
> > > Cc2iscooL
> > > Head Admin/Owner
> > > http://www.cc2iscool.com
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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