Had a crash on the plr_pipeline. Will investigate that closer... Also people
are reporting that the cart is not moving in the pl_hoodoo_final map. Has
anyone got this issue too?

2009/5/22 Daniel Vogel <[email protected]>

> We had a scout, a demoman, an engineer and a medic with sniper rifles. I
> hope that gets hotfixed soon!
>
> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Saint K.
> Gesendet: Freitag, 22. Mai 2009 11:13
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] Team Fortress 2 Update Available
>
> We're seeing this too, it's the other way around as well by the way.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kaspars
> Sent: vrijdag 22 mei 2009 10:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Available
>
> Speaking of bugs... it is possible to run around being a civilian
> engineer
> having a sniper rifle. I don't know how it is done, but I saw it with my
> own
> eyes...
>
> 2009/5/22 Brainstorm <[email protected]>
>
> > I've seen several players complain that backstabbing an enemy spy
> who's
> > holding a revolver causes the client of the backstabber to crash. I
> was
> > able
> > to reproduce this, 100%.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Jason
> > Ruymen
> > Sent: vrijdag 22 mei 2009 2:36
> > To: '[email protected]'; '[email protected]'
> > Subject: [hlds_linux] Team Fortress 2 Update Available
> >
> > The required update to Team Fortress 2 is now released.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Maps
> > - Added new map, Pipeline. Pipeline is the first map in a new game
> mode
> > named payload race, which uses two carts in each map instead of only
> one
> > like traditional payload maps
> > - Added new arena map Sawmill
> > - Added new arena map Nucleus
> > - Added new community payload map Hoodoo
> >
> > Sniper Changes
> > - Added new sniper rifle replacement, The Huntsman. Instead of a
> sniper
> > rifle, you have a bow that allows you to move around faster while
> firing,
> > and fire more quickly than the sniper rifle. Works better at medium
> range
> > than the standard rifle
> > - Added new SMG replacement, Jarate. If thrown on an enemy they will
> take
> > more damage for short period of time. Also extinguishes flames on
> yourself
> > or allies
> > - Added new SMG replacement, The Razorback. Will protect you against a
> > single spy backstab, and stun the spy for a short period of time.
> Comes
> > with
> > a 15% move speed penalty for the wearer
> > - Standard sniper rifle now shoots through friendly players
> > - Added 54 new Sniper voice lines
> > - Added 35 new Sniper achievements
> >
> > Spy
> > - Added new revolver replacement, The Ambassador. First shot is very
> > accurate and will cause a critical hit if it hits an enemy's head.
> Accuracy
> > is poor for a period after that
> > - Added new watch replacement, the Dead Ringer. When armed, you will
> appear
> > in all ways to die to the first damage you take from an enemy. You'll
> be
> > cloaked for 8 second after taking this damage. Upon de-cloaking you'll
> make
> > a loud, distinct sound
> > - Added new watch replacement, the Cloak and Dagger. Your cloak meter
> is
> > only depleted when you move, so you can stay invisible indefinitely if
> > you're standing still
> > - Spy name tags now show up properly when disguised as their own team
> > - Fixed a bug that would cause spectators to see disguise weapons
> > incorrectly
> > - Fixed a bug where enemy spies disguised as friendly spies would have
> > cigarettes that didn't burn
> > - Fixed a bug where overhealing disguised spies would show the wrong
> > overhealing amount to the medic
> > - Made it more obvious on first person view model when your motion
> cloak is
> > out of juice and you are partially visible
> > - Also made it more obvious on first person view model when you're
> bumped
> > while cloaked
> > - Improved the way your disguise weapon is determined to make it
> clearer
> > and
> > fix a couple of rare issues
> > - Spies disguised as enemy spies now get a random mask to help
> complete the
> > disguise, and their target id will be set appropriately
> > - Spies disguised as medics now have an Ubercharge: line in their
> disguise
> > target info
> > - Spies outward facing "disguise health" now matches their disguise
> target
> > when they first apply the disguise
> > - Spies can now pick up health kits for their "disguise health", even
> when
> > uninjured
> > - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> > - Spies that disguise as a player using an unlockable now show that
> > unlockable in hand
> > - Spies can now use enemy teleporters
> > - Added 70 new Spy voice lines
> > - Added 34 new Spy achievements
> >
> > Scoreboard changes
> > - Dominations no longer get wiped when teams switch sides
> > - Dead players draw slightly darker in scoreboard
> > - Converted class labels to class icons
> > - All players now display the total number of people they are
> dominating
> >
> > General
> > - Fixed a bug that would cause the scout's ball to regenerate at
> > inappropriate times
> > - Demomen can now detonate their stickies while taunting
> > - Flamethrower's air burst now extinguishes fire on friendly targets
> > - Grenades and rockets deflected by a pyro under the effects of
> Kritzkrieg
> > will now be criticals
> > - The Heavy and Sniper now have new custom death animations
> > - Fixed payload HUD not updating properly if you join in the middle of
> a
> > match and the cart isn't moving
> > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
> (for
> > each ammo type) on each use, based on the level of the dispenser
> > - Added -sillygibs commandline parameter which will allow the
> non-violent
> > gibs to be enabled
> > - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> > - Improved the deathcam camera handling used when a player plays a
> custom
> > death animation
> >
> > Jason
> >
> > _______________________________________________
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> >
> >
> >
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