http://forums.alliedmods.net/showthread.php?t=73104&page=20

seems its because of the class limiter if i read it correct.. 

On Fri, 22 May 2009 13:37:35 +0200, "Daniel Vogel" <[email protected]>
wrote:
> We had a scout, a demoman, an engineer and a medic with sniper rifles. I
> hope that gets hotfixed soon!
> 
> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Saint
K.
> Gesendet: Freitag, 22. Mai 2009 11:13
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] Team Fortress 2 Update Available
> 
> We're seeing this too, it's the other way around as well by the way.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kaspars
> Sent: vrijdag 22 mei 2009 10:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Available
> 
> Speaking of bugs... it is possible to run around being a civilian
> engineer
> having a sniper rifle. I don't know how it is done, but I saw it with my
> own
> eyes...
> 
> 2009/5/22 Brainstorm <[email protected]>
> 
>> I've seen several players complain that backstabbing an enemy spy
> who's
>> holding a revolver causes the client of the backstabber to crash. I
> was
>> able
>> to reproduce this, 100%.
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jason
>> Ruymen
>> Sent: vrijdag 22 mei 2009 2:36
>> To: '[email protected]'; '[email protected]'
>> Subject: [hlds_linux] Team Fortress 2 Update Available
>>
>> The required update to Team Fortress 2 is now released.  Please run
>> hldsupdatetool to receive it.  The specific changes include:
>>
>> Maps
>> - Added new map, Pipeline. Pipeline is the first map in a new game
> mode
>> named payload race, which uses two carts in each map instead of only
> one
>> like traditional payload maps
>> - Added new arena map Sawmill
>> - Added new arena map Nucleus
>> - Added new community payload map Hoodoo
>>
>> Sniper Changes
>> - Added new sniper rifle replacement, The Huntsman. Instead of a
> sniper
>> rifle, you have a bow that allows you to move around faster while
> firing,
>> and fire more quickly than the sniper rifle. Works better at medium
> range
>> than the standard rifle
>> - Added new SMG replacement, Jarate. If thrown on an enemy they will
> take
>> more damage for short period of time. Also extinguishes flames on
> yourself
>> or allies
>> - Added new SMG replacement, The Razorback. Will protect you against a
>> single spy backstab, and stun the spy for a short period of time.
> Comes
>> with
>> a 15% move speed penalty for the wearer
>> - Standard sniper rifle now shoots through friendly players
>> - Added 54 new Sniper voice lines
>> - Added 35 new Sniper achievements
>>
>> Spy
>> - Added new revolver replacement, The Ambassador. First shot is very
>> accurate and will cause a critical hit if it hits an enemy's head.
> Accuracy
>> is poor for a period after that
>> - Added new watch replacement, the Dead Ringer. When armed, you will
> appear
>> in all ways to die to the first damage you take from an enemy. You'll
> be
>> cloaked for 8 second after taking this damage. Upon de-cloaking you'll
> make
>> a loud, distinct sound
>> - Added new watch replacement, the Cloak and Dagger. Your cloak meter
> is
>> only depleted when you move, so you can stay invisible indefinitely if
>> you're standing still
>> - Spy name tags now show up properly when disguised as their own team
>> - Fixed a bug that would cause spectators to see disguise weapons
>> incorrectly
>> - Fixed a bug where enemy spies disguised as friendly spies would have
>> cigarettes that didn't burn
>> - Fixed a bug where overhealing disguised spies would show the wrong
>> overhealing amount to the medic
>> - Made it more obvious on first person view model when your motion
> cloak is
>> out of juice and you are partially visible
>> - Also made it more obvious on first person view model when you're
> bumped
>> while cloaked
>> - Improved the way your disguise weapon is determined to make it
> clearer
>> and
>> fix a couple of rare issues
>> - Spies disguised as enemy spies now get a random mask to help
> complete the
>> disguise, and their target id will be set appropriately
>> - Spies disguised as medics now have an Ubercharge: line in their
> disguise
>> target info
>> - Spies outward facing "disguise health" now matches their disguise
> target
>> when they first apply the disguise
>> - Spies can now pick up health kits for their "disguise health", even
> when
>> uninjured
>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
>> - Spies that disguise as a player using an unlockable now show that
>> unlockable in hand
>> - Spies can now use enemy teleporters
>> - Added 70 new Spy voice lines
>> - Added 34 new Spy achievements
>>
>> Scoreboard changes
>> - Dominations no longer get wiped when teams switch sides
>> - Dead players draw slightly darker in scoreboard
>> - Converted class labels to class icons
>> - All players now display the total number of people they are
> dominating
>>
>> General
>> - Fixed a bug that would cause the scout's ball to regenerate at
>> inappropriate times
>> - Demomen can now detonate their stickies while taunting
>> - Flamethrower's air burst now extinguishes fire on friendly targets
>> - Grenades and rockets deflected by a pyro under the effects of
> Kritzkrieg
>> will now be criticals
>> - The Heavy and Sniper now have new custom death animations
>> - Fixed payload HUD not updating properly if you join in the middle of
> a
>> match and the cart isn't moving
>> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
> (for
>> each ammo type) on each use, based on the level of the dispenser
>> - Added -sillygibs commandline parameter which will allow the
> non-violent
>> gibs to be enabled
>> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
>> - Improved the deathcam camera handling used when a player plays a
> custom
>> death animation
>>
>> Jason
>>
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