Same here.  Lots of this:

Connection to Steam servers lost.
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 
(k_EItemRequestResultNotLoggedOn).

    - Dave

----- Original Message -----
From: "[AF] House of Fail" <[email protected]>
Date: Thursday, May 21, 2009 9:32 pm
Subject: Re: [hlds_linux] Team Fortress 2 Update Available
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> also, tons of these:
> (SERVER) LoadItems on Account 26774317 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
> 
> 
> On Thu, May 21, 2009 at 9:21 PM, Brainstorm <t...@red-
> snow.org> wrote:
> 
> > I've seen several players complain that backstabbing an enemy 
> spy who's
> > holding a revolver causes the client of the backstabber to 
> crash. I was
> > able
> > to reproduce this, 100%.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf 
> Of Jason
> > Ruymen
> > Sent: vrijdag 22 mei 2009 2:36
> > To: '[email protected]'; 
> '[email protected]'> Subject: [hlds_linux] Team 
> Fortress 2 Update Available
> >
> > The required update to Team Fortress 2 is now released.  
> Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Maps
> > - Added new map, Pipeline. Pipeline is the first map in a new 
> game mode
> > named payload race, which uses two carts in each map instead 
> of only one
> > like traditional payload maps
> > - Added new arena map Sawmill
> > - Added new arena map Nucleus
> > - Added new community payload map Hoodoo
> >
> > Sniper Changes
> > - Added new sniper rifle replacement, The Huntsman. Instead of 
> a sniper
> > rifle, you have a bow that allows you to move around faster 
> while firing,
> > and fire more quickly than the sniper rifle. Works better at 
> medium range
> > than the standard rifle
> > - Added new SMG replacement, Jarate. If thrown on an enemy 
> they will take
> > more damage for short period of time. Also extinguishes flames 
> on yourself
> > or allies
> > - Added new SMG replacement, The Razorback. Will protect you 
> against a
> > single spy backstab, and stun the spy for a short period of 
> time. Comes
> > with
> > a 15% move speed penalty for the wearer
> > - Standard sniper rifle now shoots through friendly players
> > - Added 54 new Sniper voice lines
> > - Added 35 new Sniper achievements
> >
> > Spy
> > - Added new revolver replacement, The Ambassador. First shot 
> is very
> > accurate and will cause a critical hit if it hits an enemy's 
> head. Accuracy
> > is poor for a period after that
> > - Added new watch replacement, the Dead Ringer. When armed, 
> you will appear
> > in all ways to die to the first damage you take from an enemy. 
> You'll be
> > cloaked for 8 second after taking this damage. Upon de-
> cloaking you'll make
> > a loud, distinct sound
> > - Added new watch replacement, the Cloak and Dagger. Your 
> cloak meter is
> > only depleted when you move, so you can stay invisible 
> indefinitely if
> > you're standing still
> > - Spy name tags now show up properly when disguised as their 
> own team
> > - Fixed a bug that would cause spectators to see disguise weapons
> > incorrectly
> > - Fixed a bug where enemy spies disguised as friendly spies 
> would have
> > cigarettes that didn't burn
> > - Fixed a bug where overhealing disguised spies would show the wrong
> > overhealing amount to the medic
> > - Made it more obvious on first person view model when your 
> motion cloak is
> > out of juice and you are partially visible
> > - Also made it more obvious on first person view model when 
> you're bumped
> > while cloaked
> > - Improved the way your disguise weapon is determined to make 
> it clearer
> > and
> > fix a couple of rare issues
> > - Spies disguised as enemy spies now get a random mask to help 
> complete the
> > disguise, and their target id will be set appropriately
> > - Spies disguised as medics now have an Ubercharge: line in 
> their disguise
> > target info
> > - Spies outward facing "disguise health" now matches their 
> disguise target
> > when they first apply the disguise
> > - Spies can now pick up health kits for their "disguise 
> health", even when
> > uninjured
> > - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> > - Spies that disguise as a player using an unlockable now show that
> > unlockable in hand
> > - Spies can now use enemy teleporters
> > - Added 70 new Spy voice lines
> > - Added 34 new Spy achievements
> >
> > Scoreboard changes
> > - Dominations no longer get wiped when teams switch sides
> > - Dead players draw slightly darker in scoreboard
> > - Converted class labels to class icons
> > - All players now display the total number of people they are 
> dominating>
> > General
> > - Fixed a bug that would cause the scout's ball to regenerate at
> > inappropriate times
> > - Demomen can now detonate their stickies while taunting
> > - Flamethrower's air burst now extinguishes fire on friendly targets
> > - Grenades and rockets deflected by a pyro under the effects 
> of Kritzkrieg
> > will now be criticals
> > - The Heavy and Sniper now have new custom death animations
> > - Fixed payload HUD not updating properly if you join in the 
> middle of a
> > match and the cart isn't moving
> > - Engineer's dispensers now give 20%, 30%, or 40% of player's 
> max_ammo (for
> > each ammo type) on each use, based on the level of the dispenser
> > - Added -sillygibs commandline parameter which will allow the 
> non-violent
> > gibs to be enabled
> > - Added a new taunt for the Kritzkrieg, which also heals for 
> 10 points
> > - Improved the deathcam camera handling used when a player 
> plays a custom
> > death animation
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
> 
> -- 
> -- [AF] House of Fail
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to