I'm fairly certain that the Steam software engineers are completely separate from the game programmers. That is one area where they have designated projects.
-Mike On Thu, Jun 4, 2009 at 1:34 PM, Will Dowling <[email protected]> wrote: > WebKit would probably be the best choice from a technical point of view > (IMHO), but we've got to remember that from Valve's point of view - this > would rank fairly low on the priority list versus things like L4D2 or > finding and fixing new exploits in TF2. > > On the flip side, the steam platform code is probably handled by a > different team within Valve - so it might get looked at sooner, ironic eh? > > > Will Dowling (Vice-Chairperson) > Western Australian Network Gaming Inc. > > T: +61 (0407) 421 559 > F: +61 (08) 6364 4881 > E: [email protected] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

