This brings me back to something I said several times when the srcds for L4D 
first came out: Why can't you set sv_password on a server and still connect to 
it from the lobby?  If I recall correctly, the behavior used to be that a 
server with sv_password set was removed from the pool, and you could *only* 
direct connect.  I haven't tested it since they introduce 
ms_force_dedicated_server, so maybe you can also connect to one from the lobby 
now.  Does anyone know if this works?  It just seems like you might want to 
lock a server down so that only certain people can play on it.  With both 
sv_steamgroup_exclusive and sv_search_key, anyone can join the game once there 
are players on it.  So, if you and a friend want to play co-op on your server 
without people from the public joining in the other two slots, you really have 
no good way to do that.  Is this correct?

Also, I got a reply to my original post from one of the Valve devs.  It appears 
they may have broken sv_stemgroup_exclusive while adding the ability for 
servers to belong to multiple groups.  I think they're working on the problem.

    Thanks,
    Dave

----- Original Message -----
From: Coldorak <[email protected]>
Date: Sunday, June 28, 2009 4:39 pm
Subject: Re: [hlds_linux] L4D sv_steamgroup_exclusive broken?
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> On my servers, I've put a whitelist plugin, so only the players 
> from my
> community can connect, the other ones are kicked before the end 
> of the
> connection.
> 
> Cold
> 
> On Sun, Jun 28, 2009 at 9:00 PM, <[email protected]> wrote:
> 
> > We have found the search key to be fairly ineffective for our 
> community.> It's a pain in the butt for people to remember to 
> use when they want to
> > jump
> > on one of our dedicated servers.  When we talked it over, 
> nobody wanted to
> > deal with it.
> >
> > I used to run one public and three Steamgroup only 
> servers.  At this point,
> > I've taken down all four.  I may or may not put one or 
> two back up as
> > Steamgroup exclusive once Valve resolves this.
> >
> > In the meantime, I've asked the guys what else they'd like to 
> play.  My
> > guess is that for now, they'll ask that we put up one or two 
> DoD:S servers
> > and/or a no Honor AA3 server.
> >
> > On Thu, Jun 25, 2009 at 4:13 PM, Adam Nowacki 
> <[email protected]> wrote:
> >
> > > Yes, its broken, but you can get same as before behavior by 
> setting> > sv_search_key to some very random string :D
> > >
> > > David A. Parker wrote:
> > > > Hello,
> > > >
> > > > Following the latest L4D update, my Steam-group-exclusive 
> L4D servers
> > > > seem to be open to anyone.  Both server have these 
> lines in their
> > > configs:
> > > >
> > > > sv_steamgroup XXXXXX
> > > > sv_steamgroup_exclusive 1
> > > >
> > > > (XXXXXX is substituted for the group ID, of course)
> > > >
> > > > When I type "find steamgroup" in each server's console, it 
> returns> this:
> > > >
> > > > "sv_steamgroup" = "XXXXXX" ( def. "" )
> > > >   notify
> > > >   - The IDs of the steam groups that this server 
> belongs to, seperated
> > > > by commas. You can find group IDs on the admin profile 
> pages in the
> > > > Steam community.
> > > > "sv_steamgroup_exclusive" = "1" ( def. "0" )
> > > >   - If set, only members of Steam group will be 
> able to join the server
> > > > when it's empty, public people will be able to join the 
> server only if
> > > > it has players.
> > > >
> > > > So, the cvars are set correctly, it just appears that
> > > > sv_steamgroup_exclusive is no longer being honored.  
> Is anyone else
> > > > seeing this?
> > > >
> > > >      Thanks,
> > > >      Dave
> > > >
> > _______________________________________________
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> >
> 
> 
> 
> -- 
> http://www.coldorak.net
> _______________________________________________
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