Thanks for the data, it's values works for Counter Strike 1.6 yet ?

On Sat, Jul 25, 2009 at 7:29 PM, ics <[email protected]> wrote:

> I'm pretty sure Cc2iscooL knows that TF2 runs only 66 tick. However, the
> guy who first posted was asking about cs 1.6. For that, i don't see
> reason to have more than 25000 rate.
>
> -ics
>
> DontWannaName! kirjoitti:
> > TF2 only runs at 66 tick, not 33 or 100, just 66. It goes below 66
> sometimes
> > cause thats how the game works. I set my minrate around 20000 so DSL
> clients
> > dont have issues since it depends on how good the end user's internet is.
> I
> > encourage people to set their rate to 60000 though.
> >
> > On Sat, Jul 25, 2009 at 1:16 PM, Cc2iscooL <[email protected]> wrote:
> >
> >
> >> I find that with a 66tick TF2 (24 slot) it needs about 35-40k to
> function
> >> without loss per client. I usually set minrate 15000 on my servers,
> because
> >> it seems any lower and clients have a much greater tendency to "warp"
> >> around. I originally had it at 10k, but since medic update or so TF2 has
> >> required more bandwidth than before.
> >>
> >> --
> >> Cc2iscooL
> >> Head Admin/Owner
> >> http://www.cc2iscool.com
> >>
> >>
> >> On Sat, Jul 25, 2009 at 2:52 PM, ics <[email protected]> wrote:
> >>
> >>
> >>> Default rate is 10000, which isnt enough for 66tick servers or 100tick
> >>> either. It's barely enough for 33tick. Sometimes even 25000 isnt
> enough,
> >>> atleast on 33tick TF2 servers with 30 players.
> >>>
> >>> -ics
> >>>
> >>> Joseph Laws kirjoitti:
> >>>
> >>>> A minrate of 25000 is ridiculously high.  It should be no higher than
> >>>> 10,000.  25,000 is LAN rate as it stands and should be value of
> >>>>
> >>> sv_maxrate.
> >>>
> >>>> [??R] The-/<iller wrote:
> >>>>
> >>>>
> >>>>> Also check into sv_minrate, default is usually 3500 or 5000, at 66
> >>>>>
> >> tick
> >>
> >>>>> thats barely enough to send all the game data let alone voice chat,
> >>>>> would force it to a min of 25000 if not higher.
> >>>>>
> >>>>> Console Admin wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> http://whisper.ausgamers.com/wiki/index.php/Tickrate
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> On Fri, Jul 24, 2009 at 11:24 PM, Nicolas Fernandez <
> >>>>>>
> >>> [email protected]>wrote:
> >>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Hello ppl, i'm having problems with my server, i got mounted 3
> >>>>>>>
> >> servers
> >>
> >>> 12
> >>>
> >>>>>>> slots each in a Quad 2 Core 4GB of ram, and 10Mbps, GNU/Debian ,
> >>>>>>>
> >> when
> >>
> >>> the
> >>>
> >>>>>>> players use the microphone they are geting some loss and choke, for
> >>>>>>>
> >>> example
> >>>
> >>>>>>> 4 players talking got 15 choke.
> >>>>>>> I'm running the command line with -pingboost 3 +sys_ticrate.
> >>>>>>> What cause this issue ?
> >>>>>>>
> >>>>>>> Sorry for my poor english :(.
> >>>>>>>
> >>>>>>> Thanks!
> >>>>>>> _______________________________________________
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> >>>>>>>
> >> archives,
> >>
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> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
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> >>>>>
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> >>>
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> >>>>>
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> >>> 07/25/09 05:58:00
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> >>>>>
> >>>>>
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> >>
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