Even so, your only looking at ~50kb/s which in todays day and age isn't bad. The people who don't have at least that wouldn't be playing for other reasons (ping being the primary reason). Obviously an AOL user isn't going to join, but than again, do AOL users play CSS? Anyway the personal settings I use are 10k/30k for my low/highs. However in TF2 I noticed that you need to toss more rate into it and haven't explored it much.
On a side note, was the ability to set the clients rate from the server removed in TF2 as well? I never really looked into it, but I remember back in the day I could install a plugin and change a users rates from an ES mod. On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]> wrote: > Adam, forcing a minrate of 50000 on people is not a friendly thing to do. > Lots of users around the world are still on what most of us would consider > pretty frickin' slow connections. 50000 means the user would need to have > a > minimum of a 400 kb/s connection, and probably a little more to provision > for any overhead or another process running on the client's PC that may > also > be sucking bandwidth, along with the potential that others may be using the > connection concurrently. 400 kb/s may sound slow to you and me, but some > parts of the world lucky enough to have Internet connections at all would > love to have even half that speed. To assume that "most players out there > should have at least" that isn't really fair. > > A few of us subscribed to the list had a discussion about it in the > unofficial #hlserveradmins IRC channel a while back. It is ultimately your > decision to make, but there isn't really anything wrong with allowing a low > rate. It's mostly going to be at the user's detriment who may be using a > low rate as they would probably experience some warping and other network > related issues, but I think a little note about it in the MOTD would > suffice > as an FYI to the players visiting your server. Instead of *forcing* them > to > possibly have a poor experience on your server, I always figure it's best > to > let them make the decision. > > If you feel this may hurt the experience players have while visiting your > server, the nice part is that you can change maxrate and minrate settings > on > the fly. So you can have a core group of players on your server observe > and > report any oddities that may occur as you test this network variable. > There > are SourceMod plugins available that allow you to monitor the rate of > connected users, so this should help you to add detail to your > documentation > for making your final judgement. You can always stop by the chat and > discuss it further with us. > > Anyway, this is about CS 1.6. The maximum value for rate in the GoldSource > engine is 20000. So set sv_maxrate to 20000(or 0), and minrate to whatever > you feel comfortable with. sv_maxupdaterate and sv_minupdaterate must also > be set properly, and in the spirit of not getting too long winded, do your > homework. These are basic settings you need to know to get up and running > properly. > > There's also nothing wrong with making sure that your users have their > rates > set properly, client-side. > > If all else fails, make sure that you actually have enough bandwidth > available to provide for those game servers. Also, you didn't finish > telling us what value you were using for +sys_ticrate. > > > > -Richard Eid > > > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote: > > > ics wrote: > > > Default rate is 10000, which isnt enough for 66tick servers or 100tick > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt > enough, > > > atleast on 33tick TF2 servers with 30 players. > > > > Want a choke free tf2 server? > > > > sv_minrate 50000 > > sv_maxrate 100000 > > sm_cvar net_maxcleartime 0.001 > > sm_cvar net_splitrate 2 > > sm_cvar net_splitpacket_maxrate 50000 > > > > Most players out there should have at least 512kbit/s connections. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

