Rate is in bit per second, is it not? To even be able to max out a 2
Mbps connection you would need rate 2000000. So forcing rate 50000
means the player need a 0.05 Mbps connection. How could that
unfriendly? Only dial-up users would be affected and seriously, the
Internet forgot about them a long time ago and for a good reason.
Please correct me if I'm horribly wrong.

On Sun, Jul 26, 2009 at 4:48 PM, Saul Rennison<[email protected]> wrote:
> "Obviously an AOL user isn't going to join, but than again, do AOL users
> play CSS?"
> I have many friends whose parents refuse to change ISPs (who are using AOL),
> and they play CS:S, albeit at 2Mbps...
>
> Thanks,
> - Saul.
>
>
> 2009/7/26 Steven Crothers <[email protected]>
>
>> Even so, your only looking at ~50kb/s which in todays day and age isn't
>> bad.
>> The people who don't have at least that wouldn't be playing for other
>> reasons (ping being the primary reason). Obviously an AOL user isn't going
>> to join, but than again, do AOL users play CSS?
>> Anyway the personal settings I use are 10k/30k for my low/highs. However in
>> TF2 I noticed that you need to toss more rate into it and haven't explored
>> it much.
>>
>> On a side note, was the ability to set the clients rate from the server
>> removed in TF2 as well? I never really looked into it, but I remember back
>> in the day I could install a plugin and change a users rates from an ES
>> mod.
>>
>> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]>
>> wrote:
>>
>> > Adam, forcing a minrate of 50000 on people is not a friendly thing to do.
>> > Lots of users around the world are still on what most of us would
>> consider
>> > pretty frickin' slow connections.  50000 means the user would need to
>> have
>> > a
>> > minimum of a 400 kb/s connection, and probably a little more to provision
>> > for any overhead or another process running on the client's PC that may
>> > also
>> > be sucking bandwidth, along with the potential that others may be using
>> the
>> > connection concurrently.  400 kb/s may sound slow to you and me, but some
>> > parts of the world lucky enough to have Internet connections at all would
>> > love to have even half that speed.  To assume that "most players out
>> there
>> > should have at least" that isn't really fair.
>> >
>> > A few of us subscribed to the list had a discussion about it in the
>> > unofficial #hlserveradmins IRC channel a while back.  It is ultimately
>> your
>> > decision to make, but there isn't really anything wrong with allowing a
>> low
>> > rate.  It's mostly going to be at the user's detriment who may be using a
>> > low rate as they would probably experience some warping and other network
>> > related issues, but I think a little note about it in the MOTD would
>> > suffice
>> > as an FYI to the players visiting your server.  Instead of *forcing* them
>> > to
>> > possibly have a poor experience on your server, I always figure it's best
>> > to
>> > let them make the decision.
>> >
>> > If you feel this may hurt the experience players have while visiting your
>> > server, the nice part is that you can change maxrate and minrate settings
>> > on
>> > the fly.  So you can have a core group of players on your server observe
>> > and
>> > report any oddities that may occur as you test this network variable.
>> >  There
>> > are SourceMod plugins available that allow you to monitor the rate of
>> > connected users, so this should help you to add detail to your
>> > documentation
>> > for making your final judgement.  You can always stop by the chat and
>> > discuss it further with us.
>> >
>> > Anyway, this is about CS 1.6.  The maximum value for rate in the
>> GoldSource
>> > engine is 20000.  So set sv_maxrate to 20000(or 0), and minrate to
>> whatever
>> > you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate must
>> also
>> > be set properly, and in the spirit of not getting too long winded, do
>> your
>> > homework.  These are basic settings you need to know to get up and
>> running
>> > properly.
>> >
>> > There's also nothing wrong with making sure that your users have their
>> > rates
>> > set properly, client-side.
>> >
>> > If all else fails, make sure that you actually have enough bandwidth
>> > available to provide for those game servers.  Also, you didn't finish
>> > telling us what value you were using for +sys_ticrate.
>> >
>> >
>> >
>> >                                                    -Richard Eid
>> >
>> >
>> > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote:
>> >
>> > > ics wrote:
>> > > > Default rate is 10000, which isnt enough for 66tick servers or
>> 100tick
>> > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt
>> > enough,
>> > > > atleast on 33tick TF2 servers with 30 players.
>> > >
>> > > Want a choke free tf2 server?
>> > >
>> > > sv_minrate 50000
>> > > sv_maxrate 100000
>> > > sm_cvar net_maxcleartime 0.001
>> > > sm_cvar net_splitrate 2
>> > > sm_cvar net_splitpacket_maxrate 50000
>> > >
>> > > Most players out there should have at least 512kbit/s connections.
>> > >
>> > > _______________________________________________
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>> > >
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