Rate is in bit per second, is it not? To even be able to max out a 2 Mbps connection you would need rate 2000000. So forcing rate 50000 means the player need a 0.05 Mbps connection. How could that unfriendly? Only dial-up users would be affected and seriously, the Internet forgot about them a long time ago and for a good reason. Please correct me if I'm horribly wrong.
On Sun, Jul 26, 2009 at 4:48 PM, Saul Rennison<[email protected]> wrote: > "Obviously an AOL user isn't going to join, but than again, do AOL users > play CSS?" > I have many friends whose parents refuse to change ISPs (who are using AOL), > and they play CS:S, albeit at 2Mbps... > > Thanks, > - Saul. > > > 2009/7/26 Steven Crothers <[email protected]> > >> Even so, your only looking at ~50kb/s which in todays day and age isn't >> bad. >> The people who don't have at least that wouldn't be playing for other >> reasons (ping being the primary reason). Obviously an AOL user isn't going >> to join, but than again, do AOL users play CSS? >> Anyway the personal settings I use are 10k/30k for my low/highs. However in >> TF2 I noticed that you need to toss more rate into it and haven't explored >> it much. >> >> On a side note, was the ability to set the clients rate from the server >> removed in TF2 as well? I never really looked into it, but I remember back >> in the day I could install a plugin and change a users rates from an ES >> mod. >> >> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]> >> wrote: >> >> > Adam, forcing a minrate of 50000 on people is not a friendly thing to do. >> > Lots of users around the world are still on what most of us would >> consider >> > pretty frickin' slow connections. 50000 means the user would need to >> have >> > a >> > minimum of a 400 kb/s connection, and probably a little more to provision >> > for any overhead or another process running on the client's PC that may >> > also >> > be sucking bandwidth, along with the potential that others may be using >> the >> > connection concurrently. 400 kb/s may sound slow to you and me, but some >> > parts of the world lucky enough to have Internet connections at all would >> > love to have even half that speed. To assume that "most players out >> there >> > should have at least" that isn't really fair. >> > >> > A few of us subscribed to the list had a discussion about it in the >> > unofficial #hlserveradmins IRC channel a while back. It is ultimately >> your >> > decision to make, but there isn't really anything wrong with allowing a >> low >> > rate. It's mostly going to be at the user's detriment who may be using a >> > low rate as they would probably experience some warping and other network >> > related issues, but I think a little note about it in the MOTD would >> > suffice >> > as an FYI to the players visiting your server. Instead of *forcing* them >> > to >> > possibly have a poor experience on your server, I always figure it's best >> > to >> > let them make the decision. >> > >> > If you feel this may hurt the experience players have while visiting your >> > server, the nice part is that you can change maxrate and minrate settings >> > on >> > the fly. So you can have a core group of players on your server observe >> > and >> > report any oddities that may occur as you test this network variable. >> > There >> > are SourceMod plugins available that allow you to monitor the rate of >> > connected users, so this should help you to add detail to your >> > documentation >> > for making your final judgement. You can always stop by the chat and >> > discuss it further with us. >> > >> > Anyway, this is about CS 1.6. The maximum value for rate in the >> GoldSource >> > engine is 20000. So set sv_maxrate to 20000(or 0), and minrate to >> whatever >> > you feel comfortable with. sv_maxupdaterate and sv_minupdaterate must >> also >> > be set properly, and in the spirit of not getting too long winded, do >> your >> > homework. These are basic settings you need to know to get up and >> running >> > properly. >> > >> > There's also nothing wrong with making sure that your users have their >> > rates >> > set properly, client-side. >> > >> > If all else fails, make sure that you actually have enough bandwidth >> > available to provide for those game servers. Also, you didn't finish >> > telling us what value you were using for +sys_ticrate. >> > >> > >> > >> > -Richard Eid >> > >> > >> > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote: >> > >> > > ics wrote: >> > > > Default rate is 10000, which isnt enough for 66tick servers or >> 100tick >> > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt >> > enough, >> > > > atleast on 33tick TF2 servers with 30 players. >> > > >> > > Want a choke free tf2 server? >> > > >> > > sv_minrate 50000 >> > > sv_maxrate 100000 >> > > sm_cvar net_maxcleartime 0.001 >> > > sm_cvar net_splitrate 2 >> > > sm_cvar net_splitpacket_maxrate 50000 >> > > >> > > Most players out there should have at least 512kbit/s connections. >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

