Next year RIPE will reach their IPv4 limits, so... At least client side 
support should be added.



Evaldas,
GameConnect, Lithuania
www.gameconnect.lt

----- Original Message ----- 
From: "Japje | Jasper Wonnink" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Thursday, August 27, 2009 11:09 AM
Subject: Re: [hlds_linux] IPv6 in Source


>I wrote Alfred about this some months ago. His answer:
>
> "Hey Jasper, we have no firm IPV6 plans at this time."
>
> so no.. dont count on it
>
>
> and Arg!,
>
> "surely there'd be no benefit for valve to develop this until at least a
> large portion of their player base actually has an IPv6 connection"
>
> Thats like waiting to build a highway until "a large portion of the
> people in a city" have a car..
>
> There will be IPv6 only connections sooner then 2 years, probably in
> country's who don't have much IPv4 like Africa or Azie (which has a
> substation IPv6 network already)
>
> There have been dual stack solutions for a long time for all kinds of
> software.. i think its utter BS that a gameserver cant listen on IPv6
> for players, or a client can't connect to an IPv6 server (when he has an
> IPv6 connection).
>
> Hell they could make it an experimental switch you could give a game
> --with-ipv6 for all i care
>
> People should stop putting their heads in their ass and acknowledge that
> IPv4 will run out, and we will use IPv6. Better fix support now that the
> user base is still small enough that deploying it wont cause a lot of
> trouble.
>
>
> Japje / Jasper Wonnink
>
>
> [Don] - Luigi wrote:
>> Hi all,
>>
>>
>>
>> I wonder, if there is IPv6 support in Source, or will this implemented
>> in the near future? Did someone heard anything about this?
>>
>>
>>
>> Mfg
>>
>> Luigi
>>
>>
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>
>
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