Hi, ESXi 3.5, havent tested the 4.0 because Areca only has a beta driver for it.
- Valtteri Kiviniemi Eric Greer kirjoitti: > vmware server or esxi? > Eric > > > On Thu, Aug 27, 2009 at 5:35 PM, Valtteri Kiviniemi < > [email protected]> wrote: > >> Hi, >> >> You are correct. But I'm just saying my opinion here, and I think that >> Xen is better. >> >> VMWare ESXi is maybe a bit more user friendly than XenServer 5.5, but I >> don't still understand why ESXi is so much slower. I'am using both of >> them because my company sell's virtual servers and some customers want >> VMWare ones. >> >> I have identical hardware on all machines but im still seeing 30-40% >> more performance on Xen virtual servers than on VMWare. Dont know why, >> but disk i/o is way better on Xen than VMWare. >> >> - Valtteri Kiviniemi >> >> Eric Greer kirjoitti: >>> If everyone wants to get technical with all of this nonsense... you can >> run >>> srcds just fine on a VPS - as long as there is enough power. >>> Xen Quite simply adds another layer hardware layer that data must pass >>> through. However, we're talking nanoseconds here people. Not like >> another >>> hop on your way to chicago - another *virtual* device on the way to the >>> hardware and back. It's like nothing. VMWare ESXi adds a few more >> layers >>> as it passes through more virtual devices... but it still does not >> matter. >>> A VM can be provisioned with plenty enough power to do any source server >>> just fine. You just have to give it plenty of dedicated resources. >>> >>> I feel like people start taking emotions into computing at some point. >>> There aren't any - its all benchmarks and numbers. If the system can >> CPU >>> bench some number has memory available and bandwidth... it can run the >>> server - simple as that. >>> >>> A VPS is generally considered 'weaker' because it can share resources >> with >>> other VMs - but it doesn't have to. If for some reason you wanted to >> give >>> root shell access to a game server customer, you could VM them. Yes, >> theres >>> a good 100Mb of memory overhead for the hypervisor, but it can be worth >> it. >>> Eric >>> >>> >>> On Thu, Aug 27, 2009 at 12:05 PM, Valtteri Kiviniemi < >>> [email protected]> wrote: >>> >>>> Hi, >>>> >>>> You should probably read the facts before posting. Ofc. its not exactly >>>> the same, but if you know nothing about Xen you would know that the >>>> performance difference between (for example 2.6.18-xen and 2.6.18 >>>> kernels) are so small, that you cant even notice it. >>>> >>>> Maybe with ESXi you have greater performance difference compared to >>>> bare-metl but not with xen. >>>> >>>> - Valtteri Kiviniemi >>>> >>>> Kveri kirjoitti: >>>>> believe me, if you have paravirtualized enviroment you don't have >>>>> equal performance than on bare-metal. Paravirtualization adds another >>>>> layer, so does overhead. Maybe performance in CSS, but I doubt about >> it. >>>>> I'm using full VT on 4x quad core xeons with 16gb ram and providing >>>>> 1000fps 1.6 servers (yes, stable 1000fps, kernel self-pached with RT >>>>> and some HZ tweaks), CSS servers with 100 ticrate and and some tf2 >>>>> servers without any problems. >>>>> >>>>> Kveri >>>>> >>>>> On 25.8.2009, at 20:52, Valtteri Kiviniemi wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> We are running multiple TF2 servers with Xen 3.4.1 paravirtualized. >>>>>> Performance is exactly the same as bare-metal, maybe even better. Only >>>>>> downside is that you need xen-patched kernel so to get most stable and >>>>>> working environment you have to use the default 2.6.18.8-xen kernel. >>>>>> Ofc. you can compile a 1000hz domU kernel like we have. >>>>>> >>>>>> There is also pv_ops kernels which are included in the xen-unstable >>>>>> tree. They are the normal kernel.org kernel with patches that make it >>>>>> suitable for Xen hypervisor. >>>>>> >>>>>> In my opinion Xen is the best solution for gameserver virtualization >>>>>> because it is the fastest. ESXi virtuals are not paravirtualized so >>>>>> they >>>>>> have slower disk i/o and network performance. They also use more >>>>>> resources. >>>>>> >>>>>> If you want same performance as bare-metal you need paravirtualized >>>>>> guest operating systems and Xen is the best solution for that. >>>>>> >>>>>> We have a physical 2 x 2.5GHz Quad-core Xeon machine with 16 GB ram >>>>>> and >>>>>> a ARECA ARC-1220 raid controller with RAID10 array. >>>>>> >>>>>> We are also running many other virtuals on the same machine without >>>>>> them >>>>>> affecting the gameserver virtual performance. >>>>>> >>>>>> With Xen you can for example assign 4 physical cores to the gameserver >>>>>> virtual and use the other 4 for other virtuals. >>>>>> >>>>>> - Valtteri Kiviniemi >>>>>> >>>>>> Daniel Worley kirjoitti: >>>>>>> I don't have exact numbers, but I've run srcds both natively and >>>>>>> under ESXi >>>>>>> on a PowerEdge server. Under both I was able to run multiple >>>>>>> instances, no >>>>>>> issues. I saw no difference in performance playing on the servers, >>>>>>> but once >>>>>>> again I don't have numbers to back it up. >>>>>>> >>>>>>> On Tue, Aug 25, 2009 at 11:07 AM, Claudio Beretta < >>>> [email protected] >>>>>>>> wrote: >>>>>>>> HiI'd like to know your experiences with running srcds in a >>>>>>>> virtualized >>>>>>>> environment. Searching mail-archive for past discussions about >>>>>>>> this subject >>>>>>>> didn't provide a reliable conclusion to this topic. >>>>>>>> From what i understand, only hypervisors such as ESXi, XEN (and >>>>>>>> maybe >>>>>>>> Hyper-V) are suitable to be used for game servers because they >>>>>>>> should be >>>>>>>> the >>>>>>>> ones that introduce the lower overhead and response delay. >>>>>>>> Having a minor performance loss is fine, as long as no noticeable >>>>>>>> jitter is >>>>>>>> introduced or ping is increased.Has anyone had a chance to test >>>>>>>> these >>>>>>>> products and compare srcds performance on the same machine when >>>>>>>> virtualized >>>>>>>> and when running on the bare metal? >>>>>>>> Provided that the machine can handle it, do you know if it is >>>>>>>> possible to >>>>>>>> virtualize tickrate100, 1000fps CSS servers? Not that i want to do >>>>>>>> that, >>>>>>>> but >>>>>>>> if it can be done.. anything can be done :-) >>>>>>>> >>>>>>>> best regards, >>>>>>>> Claudio >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> -- >>>>>> This message has been scanned for viruses and >>>>>> dangerous content by MailScanner, and is >>>>>> believed to be clean. >>>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

