Hi,

You are correct. But I'm just saying my opinion here, and I think that 
Xen is better.

VMWare ESXi is maybe a bit more user friendly than XenServer 5.5, but I 
don't still understand why ESXi is so much slower. I'am using both of 
them because my company sell's virtual servers and some customers want 
VMWare ones.

I have identical hardware on all machines but im still seeing 30-40% 
more performance on Xen virtual servers than on VMWare. Dont know why, 
but disk i/o is way better on Xen than VMWare.

- Valtteri Kiviniemi

Eric Greer kirjoitti:
> If everyone wants to get technical with all of this nonsense... you can run
> srcds just fine on a VPS - as long as there is enough power.
> Xen Quite simply adds another layer hardware layer that data must pass
> through.  However, we're talking nanoseconds here people.  Not like another
> hop on your way to chicago - another *virtual* device on the way to the
> hardware and back.  It's like nothing.  VMWare ESXi adds a few more layers
> as it passes through more virtual devices... but it still does not matter.
> 
> A VM can be provisioned with plenty enough power to do any source server
> just fine. You just have to give it plenty of dedicated resources.
> 
> I feel like people start taking emotions into computing at some point.
>  There aren't any - its all benchmarks and numbers.  If the system can CPU
> bench some number has memory available and bandwidth... it can run the
> server - simple as that.
> 
> A VPS is generally considered 'weaker' because it can share resources with
> other VMs - but it doesn't have to.  If for some reason you wanted to give
> root shell access to a game server customer, you could VM them.  Yes, theres
> a good 100Mb of memory overhead for the hypervisor, but it can be worth it.
> 
> Eric
> 
> 
> On Thu, Aug 27, 2009 at 12:05 PM, Valtteri Kiviniemi <
> [email protected]> wrote:
> 
>> Hi,
>>
>> You should probably read the facts before posting. Ofc. its not exactly
>> the same, but if you know nothing about Xen you would know that the
>> performance difference between (for example 2.6.18-xen and 2.6.18
>> kernels) are so small, that you cant even notice it.
>>
>> Maybe with ESXi you have greater performance difference compared to
>> bare-metl but not with xen.
>>
>> - Valtteri Kiviniemi
>>
>> Kveri kirjoitti:
>>> believe me, if you have paravirtualized enviroment you don't have
>>> equal performance than on bare-metal. Paravirtualization adds another
>>> layer, so does overhead. Maybe performance in CSS, but I doubt about it.
>>>
>>> I'm using full VT on 4x quad core xeons with 16gb ram and providing
>>> 1000fps 1.6 servers (yes, stable 1000fps, kernel self-pached with RT
>>> and some HZ tweaks), CSS servers with 100 ticrate and and some tf2
>>> servers without any problems.
>>>
>>> Kveri
>>>
>>> On 25.8.2009, at 20:52, Valtteri Kiviniemi wrote:
>>>
>>>> Hi,
>>>>
>>>> We are running multiple TF2 servers with Xen 3.4.1 paravirtualized.
>>>> Performance is exactly the same as bare-metal, maybe even better. Only
>>>> downside is that you need xen-patched kernel so to get most stable and
>>>> working environment you have to use the default 2.6.18.8-xen kernel.
>>>> Ofc. you can compile a 1000hz domU kernel like we have.
>>>>
>>>> There is also pv_ops kernels which are included in the xen-unstable
>>>> tree. They are the normal kernel.org kernel with patches that make it
>>>> suitable for Xen hypervisor.
>>>>
>>>> In my opinion Xen is the best solution for gameserver virtualization
>>>> because it is the fastest. ESXi virtuals are not paravirtualized so
>>>> they
>>>> have slower disk i/o and network performance. They also use more
>>>> resources.
>>>>
>>>> If you want same performance as bare-metal you need paravirtualized
>>>> guest operating systems and Xen is the best solution for that.
>>>>
>>>> We have a physical 2 x 2.5GHz Quad-core Xeon machine with 16 GB ram
>>>> and
>>>> a ARECA ARC-1220 raid controller with RAID10 array.
>>>>
>>>> We are also running many other virtuals on the same machine without
>>>> them
>>>> affecting the gameserver virtual performance.
>>>>
>>>> With Xen you can for example assign 4 physical cores to the gameserver
>>>> virtual and use the other 4 for other virtuals.
>>>>
>>>> - Valtteri Kiviniemi
>>>>
>>>> Daniel Worley kirjoitti:
>>>>> I don't have exact numbers, but I've run srcds both natively and
>>>>> under ESXi
>>>>> on a PowerEdge server.  Under both I was able to run multiple
>>>>> instances, no
>>>>> issues.  I saw no difference in performance playing on the servers,
>>>>> but once
>>>>> again I don't have numbers to back it up.
>>>>>
>>>>> On Tue, Aug 25, 2009 at 11:07 AM, Claudio Beretta <
>> [email protected]
>>>>>> wrote:
>>>>>> HiI'd like to know your experiences with running srcds in a
>>>>>> virtualized
>>>>>> environment. Searching mail-archive for past discussions about
>>>>>> this subject
>>>>>> didn't provide a reliable conclusion to this topic.
>>>>>> From what i understand, only hypervisors such as ESXi, XEN (and
>>>>>> maybe
>>>>>> Hyper-V) are suitable to be used for game servers because they
>>>>>> should be
>>>>>> the
>>>>>> ones that introduce the lower overhead and response delay.
>>>>>> Having a minor performance loss is fine, as long as no noticeable
>>>>>> jitter is
>>>>>> introduced or ping is increased.Has anyone had a chance to test
>>>>>> these
>>>>>> products and compare srcds performance on the same machine when
>>>>>> virtualized
>>>>>> and when running on the bare metal?
>>>>>> Provided that the machine can handle it, do you know if it is
>>>>>> possible to
>>>>>> virtualize tickrate100, 1000fps CSS servers? Not that i want to do
>>>>>> that,
>>>>>> but
>>>>>> if it can be done.. anything can be done :-)
>>>>>>
>>>>>> best regards,
>>>>>> Claudio
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