Just to comment on the number of servers for L4D1. We will continue to supply 
sufficient numbers of servers to support L4D1 after the launch of L4D2. I am in 
the middle of deploying more hardware for the launch of L4D2 to ensure we have 
enough to handle both titles. 

>From what I have seen, our dedicated servers service only a third of the L4D1 
>population. This ratio doesn't seem to be dependent on the number of servers 
>we host. Right now, I have far more servers that I need to support the current 
>numbers of players we are seeing. So there should be no worries about not 
>having enough come L4D2 launch time. 

M.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of ics
Sent: Saturday, October 10, 2009 12:28 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Update Released

Thanks for fixing mp_gamemode to adjustable cvar again. There are few 
other things that i would like to have a reply for and few things that i 
would like Valve to consider before shipping L4D2. I doubt that i'll get 
one but i'll post anyway.

L4D1:
- Setting sv_region in configs is now not preferred at all? Incase you 
didn't know, setting this leads to empty servers instead of full of 
players since update before this due to changes for the lobby system.
- Clients (players) now have chance to limit servers by ping. However, 
this only affects lobby host. There is a chance that lobby host gets 
50ms server and the others get unplayble 100ms or over.

Does this mean that there are now more servers available for players to 
go to but the most important thing, limiting servers by ping for 
everyone else than lobby host is now deprecated? There is now a chance 
that 3/4 players have shitty pings due to this. Are these adjustments 
made to free up some more servers for players to find because Valve will 
move most of their Left 4 Dead dedicated servers from which last time i 
checked, were ~3000 'ish, to Left 4 Dead 2 so eventually there will 
actually be a lack of servers in L4D1, unless the community "fill in".

L4D2:

As we all know who have been downloading custom campaigns to L4D1, there 
is clearly a lack of players on them. If you manage to find a custom 
campaign at the server search, you need to download that first. No 
problem really, except that the download host is overloaded, has some 
damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time 
you get to download it, you have ran out of time to play on. Next time, 
no one isnt playing that campaign and going alone with expert level with 
bots (Healing, this will only take a second) isnt really an option. So 
you download another custom campaign to try out. Same thing, apparently 
the host most of they use is the same website. I tried another approach. 
Got bunch of the campaings before i went into the game. It seems that i 
have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play 
- and the game is full.

Another great idea would be a simple dedicated Left 4 dead server to run 
both games, either L4D1 or L4D2 on same installation. The server owner 
could allow either 1 of the 2 games or both. Basically the players 
wouldn't see any difference, there just would be a lot of servers since 
the release as in there is already a ready server base (L4D1) and when 
Left 4 Dead came out, there was really a clear lack of servers around 
this area, for months since release. There were free servers but no one 
got assigned to them. I assume this is now "improved since" but i still 
don't trust the lobby system. Then again, this would require updating 
L4D to newer L4D2 engine with all the changes and improvements so i'm 
not really sure if this is possible.

-ics
>
> Jason Ruymen kirjoitti:
>> A strongly recommened update for Left 4 Dead is now available.  
>> Please run hldsupdatetool to receive the update.  The specific 
>> changes include:
>>
>> - Fixed campaign image not updating correctly when creating a lobby
>> - Increased the reliabilty of the Steam Group server display
>> - Made mm_dedicated_search_maxping available to allow users to set 
>> the maximum acceptable ping for a dedicated server. The default has 
>> also been lowered 150ms, down from 300ms
>> - Fixed an issue where rescue closet doors could be opened in Crash 
>> Course in Versus mode
>>
>> Jason
>>
>> _______________________________________________
>> hlds_announce mailing list
>> [email protected]
>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>   
>
>


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