Thanks for fixing mp_gamemode to adjustable cvar again. There are few other things that i would like to have a reply for and few things that i would like Valve to consider before shipping L4D2. I doubt that i'll get one but i'll post anyway.
L4D1: - Setting sv_region in configs is now not preferred at all? Incase you didn't know, setting this leads to empty servers instead of full of players since update before this due to changes for the lobby system. - Clients (players) now have chance to limit servers by ping. However, this only affects lobby host. There is a chance that lobby host gets 50ms server and the others get unplayble 100ms or over. Does this mean that there are now more servers available for players to go to but the most important thing, limiting servers by ping for everyone else than lobby host is now deprecated? There is now a chance that 3/4 players have shitty pings due to this. Are these adjustments made to free up some more servers for players to find because Valve will move most of their Left 4 Dead dedicated servers from which last time i checked, were ~3000 'ish, to Left 4 Dead 2 so eventually there will actually be a lack of servers in L4D1, unless the community "fill in". L4D2: As we all know who have been downloading custom campaigns to L4D1, there is clearly a lack of players on them. If you manage to find a custom campaign at the server search, you need to download that first. No problem really, except that the download host is overloaded, has some damn 5-50KB/s cap and the campaign sizes are over 100 megs. At the time you get to download it, you have ran out of time to play on. Next time, no one isnt playing that campaign and going alone with expert level with bots (Healing, this will only take a second) isnt really an option. So you download another custom campaign to try out. Same thing, apparently the host most of they use is the same website. I tried another approach. Got bunch of the campaings before i went into the game. It seems that i have 20 campaigns from which 2-3 i ever see 1 bunch of 4 players to play - and the game is full. Another great idea would be a simple dedicated Left 4 dead server to run both games, either L4D1 or L4D2 on same installation. The server owner could allow either 1 of the 2 games or both. Basically the players wouldn't see any difference, there just would be a lot of servers since the release as in there is already a ready server base (L4D1) and when Left 4 Dead came out, there was really a clear lack of servers around this area, for months since release. There were free servers but no one got assigned to them. I assume this is now "improved since" but i still don't trust the lobby system. Then again, this would require updating L4D to newer L4D2 engine with all the changes and improvements so i'm not really sure if this is possible. -ics > > Jason Ruymen kirjoitti: >> A strongly recommened update for Left 4 Dead is now available. >> Please run hldsupdatetool to receive the update. The specific >> changes include: >> >> - Fixed campaign image not updating correctly when creating a lobby >> - Increased the reliabilty of the Steam Group server display >> - Made mm_dedicated_search_maxping available to allow users to set >> the maximum acceptable ping for a dedicated server. The default has >> also been lowered 150ms, down from 300ms >> - Fixed an issue where rescue closet doors could be opened in Crash >> Course in Versus mode >> >> Jason >> >> _______________________________________________ >> hlds_announce mailing list >> [email protected] >> http://list.valvesoftware.com/mailman/listinfo/hlds_announce >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

