On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers <[email protected]> wrote:
>
> dont set a game mode in the config, just connect to it with the lobby and
> it will change to what you want to play..
>
> just like it was in l4d..
>
> my simplistic config:
>
> --- snip ---
> hostname "[EU] Lethal-Zone.eu L4D2"
>
> rcon_password "xxxxxx"
> sv_steamgroup xxxx
> --- snip ---
>
> and then they started to fill up rapidly, with coop and versus games.
>

Any reasonable explaination for the fact that adding more settings to
the server.cfg blocks them from getting new clients connecting?

I accidentally started 3 forks without specifying a .cfg to load, and
they became immediately full. Once i got rid of the "error" and put up
a better .cfg (attached) and started up the forks again, well..
they've been empty since now.

//Host Name
hostname "my fork #1"
// Rcon Cvars
rcon_password "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" //Set.s remote
control password

// Server password
sv_password ""

// Difficulty of the current game  (easy, normal, hard, impossible)
z_difficulty "normal"

sv_search_key "dpiclan"
sv_contact "[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files

sv_steamgroup "mysteamgroupid" //this is your group.s steam group id..
allows members to join from main menu add
//sv_steamgroup_exclusive 1 //to make it exclusive and private
sv_allow_lobby_connect_only 0 //if set, players may only join this
server from matchmaking lobby, may not connect directly.

// Server Cvars
mp_disable_autokick 0 //Prevents a userid from being auto-kicked
sv_allow_color_correction 1 //Allow or disallow clients to use color
correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on
clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 1 //Clear memory of server side hints displayed to
the player.
sv_consistency 1 //Whether the server enforces file consistency for
critical files

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
no non-class C addresses )
//sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
East, 7 - Africa, 255 - world

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs
will be stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum
value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5

// Exec configs
exec banned.cfg
exec listip.cfg

-- 
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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