On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers <[email protected]> wrote: > > dont set a game mode in the config, just connect to it with the lobby and > it will change to what you want to play.. > > just like it was in l4d.. > > my simplistic config: > > --- snip --- > hostname "[EU] Lethal-Zone.eu L4D2" > > rcon_password "xxxxxx" > sv_steamgroup xxxx > --- snip --- > > and then they started to fill up rapidly, with coop and versus games. >
Any reasonable explaination for the fact that adding more settings to the server.cfg blocks them from getting new clients connecting? I accidentally started 3 forks without specifying a .cfg to load, and they became immediately full. Once i got rid of the "error" and put up a better .cfg (attached) and started up the forks again, well.. they've been empty since now. //Host Name hostname "my fork #1" // Rcon Cvars rcon_password "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" //Set.s remote control password // Server password sv_password "" // Difficulty of the current game (easy, normal, hard, impossible) z_difficulty "normal" sv_search_key "dpiclan" sv_contact "[email protected]" //Contact email for server sysop sv_downloadurl "" //Location from which clients can download missing files sv_steamgroup "mysteamgroupid" //this is your group.s steam group id.. allows members to join from main menu add //sv_steamgroup_exclusive 1 //to make it exclusive and private sv_allow_lobby_connect_only 0 //if set, players may only join this server from matchmaking lobby, may not connect directly. // Server Cvars mp_disable_autokick 0 //Prevents a userid from being auto-kicked sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) //sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir "logs" //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_unlag 1 sv_maxunlag .5 // Exec configs exec banned.cfg exec listip.cfg -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

