If a search key is defined, does that affect Steam group exclusivity? I couldn't keep pubbies out with only exclusivity and Steam group defined.
Also, what chars are allowed for search keys? Anything reserved? Kerry -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Brent Veal Sent: Tuesday, November 17, 2009 10:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Setting a search key will block a normal lobby, yes. Take the search_key out of the cfg and you'll get lots of random lobbies joining your servers On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz <[email protected]> wrote: > From what I have read, sv_search_key makes it so your server is not > available for matchmaking. I could be wrong (documentation on this is > really sketchy), but try without your sv_search_key and see what > happens :) > > - Brian > > > > On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W > <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>> > wrote: > > On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers > > <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>> > wrote: > >> > >> dont set a game mode in the config, just connect to it with the lobby > and > >> it will change to what you want to play.. > >> > >> just like it was in l4d.. > >> > >> my simplistic config: > >> > >> --- snip --- > >> hostname "[EU] Lethal-Zone.eu L4D2" > >> > >> rcon_password "xxxxxx" > >> sv_steamgroup xxxx > >> --- snip --- > >> > >> and then they started to fill up rapidly, with coop and versus games. > >> > > > > Any reasonable explaination for the fact that adding more settings to > > the server.cfg blocks them from getting new clients connecting? > > > > I accidentally started 3 forks without specifying a .cfg to load, and > > they became immediately full. Once i got rid of the "error" and put up > > a better .cfg (attached) and started up the forks again, well.. > > they've been empty since now. > > > > //Host Name > > hostname "my fork #1" > > // Rcon Cvars > > rcon_password "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" //Set.s remote > > control password > > > > // Server password > > sv_password "" > > > > // Difficulty of the current game (easy, normal, hard, impossible) > > z_difficulty "normal" > > > > sv_search_key "dpiclan" > > sv_contact > > "[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>" > //Contact email for server sysop > > sv_downloadurl "" //Location from which clients can download missing > files > > > > sv_steamgroup "mysteamgroupid" //this is your group.s steam group id.. > > allows members to join from main menu add > > //sv_steamgroup_exclusive 1 //to make it exclusive and private > > sv_allow_lobby_connect_only 0 //if set, players may only join this > > server from matchmaking lobby, may not connect directly. > > > > // Server Cvars > > mp_disable_autokick 0 //Prevents a userid from being auto-kicked > > sv_allow_color_correction 1 //Allow or disallow clients to use color > > correction on this server. > > sv_allow_wait_command 0 //Allow or disallow the wait command on > > clients connected to this server. > > sv_alltalk 0 //Players can hear all other players, no team restrictions > > sv_alternateticks 0 //If set, server only simulates entities on even > > numbered ticks. > > sv_cheats 0 //Allow cheats on server > > sv_clearhinthistory 1 //Clear memory of server side hints displayed to > > the player. > > sv_consistency 1 //Whether the server enforces file consistency for > > critical files > > > > // Lan or internet play, Server region cvars > > sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, > > no non-class C addresses ) > > //sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, > > 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle > > East, 7 - Africa, 255 - world > > > > // Server Logging > > sv_log_onefile 0 //Log server information to only one file. > > sv_logbans 1 //Log server bans in the server logs. > > sv_logecho 0 //Echo log information to the console. > > sv_logfile 1 //Log server information in the log file. > > sv_logflush 0 //Flush the log file to disk on each write (slow). > > sv_logsdir "logs" //Folder in the game directory where server logs > > will be stored. > > > > //Server Rates > > sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum > > value for cl_cmdrate. > > sv_unlag 1 > > sv_maxunlag .5 > > > > // Exec configs > > exec banned.cfg > > exec listip.cfg > > > > -- > > Davide Mirtillo aka DPI - D4rKr0W > > http://www.dpi-clan.org > > http://steamcommunity.com/groups/DemolitionandPyromaniac > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

