>From what I have read, sv_search_key makes it so your server is not
available for matchmaking.  I could be wrong (documentation on this is
really sketchy), but try without your sv_search_key and see what
happens :)

- Brian



On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W <[email protected]> wrote:
> On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers <[email protected]> wrote:
>>
>> dont set a game mode in the config, just connect to it with the lobby and
>> it will change to what you want to play..
>>
>> just like it was in l4d..
>>
>> my simplistic config:
>>
>> --- snip ---
>> hostname "[EU] Lethal-Zone.eu L4D2"
>>
>> rcon_password "xxxxxx"
>> sv_steamgroup xxxx
>> --- snip ---
>>
>> and then they started to fill up rapidly, with coop and versus games.
>>
>
> Any reasonable explaination for the fact that adding more settings to
> the server.cfg blocks them from getting new clients connecting?
>
> I accidentally started 3 forks without specifying a .cfg to load, and
> they became immediately full. Once i got rid of the "error" and put up
> a better .cfg (attached) and started up the forks again, well..
> they've been empty since now.
>
> //Host Name
> hostname "my fork #1"
> // Rcon Cvars
> rcon_password "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" //Set.s remote
> control password
>
> // Server password
> sv_password ""
>
> // Difficulty of the current game  (easy, normal, hard, impossible)
> z_difficulty "normal"
>
> sv_search_key "dpiclan"
> sv_contact "[email protected]" //Contact email for server sysop
> sv_downloadurl "" //Location from which clients can download missing files
>
> sv_steamgroup "mysteamgroupid" //this is your group.s steam group id..
> allows members to join from main menu add
> //sv_steamgroup_exclusive 1 //to make it exclusive and private
> sv_allow_lobby_connect_only 0 //if set, players may only join this
> server from matchmaking lobby, may not connect directly.
>
> // Server Cvars
> mp_disable_autokick 0 //Prevents a userid from being auto-kicked
> sv_allow_color_correction 1 //Allow or disallow clients to use color
> correction on this server.
> sv_allow_wait_command 0 //Allow or disallow the wait command on
> clients connected to this server.
> sv_alltalk 0 //Players can hear all other players, no team restrictions
> sv_alternateticks 0 //If set, server only simulates entities on even
> numbered ticks.
> sv_cheats 0 //Allow cheats on server
> sv_clearhinthistory 1 //Clear memory of server side hints displayed to
> the player.
> sv_consistency 1 //Whether the server enforces file consistency for
> critical files
>
> // Lan or internet play, Server region cvars
> sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
> no non-class C addresses )
> //sv_region 3  // Region Codes: 0 - US East coast, 1 - US West coast,
> 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle
> East, 7 - Africa, 255 - world
>
> // Server Logging
> sv_log_onefile 0 //Log server information to only one file.
> sv_logbans 1 //Log server bans in the server logs.
> sv_logecho 0 //Echo log information to the console.
> sv_logfile 1 //Log server information in the log file.
> sv_logflush 0 //Flush the log file to disk on each write (slow).
> sv_logsdir "logs" //Folder in the game directory where server logs
> will be stored.
>
> //Server Rates
> sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum
> value for cl_cmdrate.
> sv_unlag 1
> sv_maxunlag .5
>
> // Exec configs
> exec banned.cfg
> exec listip.cfg
>
> --
> Davide Mirtillo aka DPI - D4rKr0W
> http://www.dpi-clan.org
> http://steamcommunity.com/groups/DemolitionandPyromaniac
>
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