Also, with further testing, if I force the server to lan (sv_lan 1 on 
startup) this issue is gone altogether, which leads me to believe that 
L4D2 is still not playing nicely with NAT lans.

Shane Arnold wrote:
> Steam/VAC does it's thing and rejects validation. I've given up on it 
> for the mean time. The reason it confuses me is people can host local 
> servers (via the windows client) using a modified AppID and it seems to 
> work fine.
>
> Y Smith wrote:
>   
>> What happens if you leave the server's AppID and just change the clients'?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Shane Arnold
>> Sent: Wednesday, 18 November 2009 1:06 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D2 + NAT
>>
>> I should probably mention this does not occur on a "vanilla server". 
>> This is happening on a server I have modified the AppID on to 510. 
>> Please don't tell me the AppID is breaking my server :(
>>
>> Shane Arnold wrote:
>>   
>>     
>>> Hi All,
>>>
>>> Having issues with connections to a local NAT server. When connecting to 
>>> it locally on a local IP it should work right?
>>>
>>> -> Reservation cookie 18401f4925df000:  reason ReplyReservationRequest
>>> ---- Host_NewGame ----
>>> Host_NewGame on map c1m1_hotel
>>> ConVarRef room_type doesn't point to an existing ConVar
>>> Executing dedicated server config file
>>> <heaps of spam>
>>> Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt.
>>> Initializing Director's script
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>>> Continuing with current version anyway.
>>> Adding master server 72.165.61.136:27011
>>> Adding master server 72.165.61.136:27014
>>> Connection to Steam servers successful.
>>>    VAC secure mode is activated.
>>>
>>> Connection on client then fails with error "Session is no longer 
>>> available". In the client console, I get;
>>>
>>> ] connect 172.16.1.10:27015
>>> Connecting to public(172.16.1.10:27015)
>>> Sending UDP connect to public IP 172.16.1.10:27015
>>> Server using 'public' lobbies, requiring pw no, lobby id 0
>>> RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
>>> Server approved grace request...
>>> Retrying connection to 172.16.1.10:27015, server requires lobby 
>>> reservation but is unreserved.
>>> Received game details information from 172.16.1.10:27015...
>>>
>>> Then nothing... after a while (I am assuming a timeout period) I get the 
>>> following happening in server console;
>>>
>>> Server waking up from hibernation
>>> <spam>
>>> -> Reservation cookie 0:  reason reserved(yes), clients(no), 
>>> reservationexpires(0.00)
>>> Server is hibernating
>>>
>>> Can someone please tell me what I am doing wrong. How can a client not 
>>> connect to a simple server on the same LAN? My server startup line is;
>>>
>>> ./srcds_linux -game left4dead2 +map c1m1_hotel
>>>
>>> It's doing my head in. I suspect this is also meaning clients are unable 
>>> to connect to my external IP for the same reason...
>>>
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>>>     
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>> please visit:
>>   
>>     
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>>>   
>>>     
>>>       
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>>
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>> database 4615 (20091117) __________
>>
>> The message was checked by ESET Smart Security.
>>
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>>
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>
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