Hello,

I haven't tried a LAN game with a dedicated server, but we are able to host 
LAN-only games on a client just fine.  As long as the Steam accounts are 
friends of each other, if one client starts a game the others will see it.  It 
seems to work fine for both L4D and L4D2 in our computer labs, which are on a 
LAN with 10.x.x.x IP addresses.

    - Dave

----- Original Message -----
From: Shane Arnold <clontar...@iinet.net.au>
Date: Friday, November 27, 2009 1:48 am
Subject: Re: [hlds_linux] L4D/L4D2 + NAT
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com>

> Hi All (VALVe Developers (Matchmaking)),
> 
> Wondering if this is being looked at at all? After sorting out 
> network 
> issues it still definitely seems that there is something in the 
> matchmaking/lobby code that plays havoc on LAN. I've been able 
> to get 
> other srcds-based servers like Team Fortress 2 to work 
> flawlessly, so I 
> am wondering what the problem is with L4D/L4D2? Are VALVe 
> prepared to 
> say that it is now impossible to run and connect to a LAN 
> server? Is 
> anybody else able to succesfully connect to a LAN server behind 
> a NAT?
> 
> Beginning to think it's deliberately crippled...
> 
> Shane Arnold wrote:
> > Also, with further testing, if I force the server to lan 
> (sv_lan 1 on 
> > startup) this issue is gone altogether, which leads me to 
> believe that 
> > L4D2 is still not playing nicely with NAT lans.
> >
> > Shane Arnold wrote:
> >   
> >> Steam/VAC does it's thing and rejects validation. I've given 
> up on it 
> >> for the mean time. The reason it confuses me is people can 
> host local 
> >> servers (via the windows client) using a modified AppID and 
> it seems to 
> >> work fine.
> >>
> >> Y Smith wrote:
> >>   
> >>     
> >>> What happens if you leave the server's AppID and just change 
> the clients'?
> >>>
> >>> -----Original Message-----
> >>> From: hlds_linux-boun...@list.valvesoftware.com
> >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
> Of Shane Arnold
> >>> Sent: Wednesday, 18 November 2009 1:06 AM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] L4D2 + NAT
> >>>
> >>> I should probably mention this does not occur on a "vanilla 
> server". 
> >>> This is happening on a server I have modified the AppID on 
> to 510. 
> >>> Please don't tell me the AppID is breaking my server :(
> >>>
> >>> Shane Arnold wrote:
> >>>   
> >>>     
> >>>       
> >>>> Hi All,
> >>>>
> >>>> Having issues with connections to a local NAT server. When 
> connecting to 
> >>>> it locally on a local IP it should work right?
> >>>>
> >>>> -> Reservation cookie 18401f4925df000:  reason 
> ReplyReservationRequest>>>> ---- Host_NewGame ----
> >>>> Host_NewGame on map c1m1_hotel
> >>>> ConVarRef room_type doesn't point to an existing ConVar
> >>>> Executing dedicated server config file
> >>>> <heaps of spam>
> >>>> Commentary: Loading commentary data from 
> maps/c1m1_hotel_commentary.txt.>>>> Initializing Director's script
> >>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local 
> steamclient. 
> >>>> Continuing with current version anyway.
> >>>> Adding master server 72.165.61.136:27011
> >>>> Adding master server 72.165.61.136:27014
> >>>> Connection to Steam servers successful.
> >>>>    VAC secure mode is activated.
> >>>>
> >>>> Connection on client then fails with error "Session is no 
> longer 
> >>>> available". In the client console, I get;
> >>>>
> >>>> ] connect 172.16.1.10:27015
> >>>> Connecting to public(172.16.1.10:27015)
> >>>> Sending UDP connect to public IP 172.16.1.10:27015
> >>>> Server using 'public' lobbies, requiring pw no, lobby id 0
> >>>> RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015
> >>>> Server approved grace request...
> >>>> Retrying connection to 172.16.1.10:27015, server requires 
> lobby 
> >>>> reservation but is unreserved.
> >>>> Received game details information from 172.16.1.10:27015...
> >>>>
> >>>> Then nothing... after a while (I am assuming a timeout 
> period) I get the 
> >>>> following happening in server console;
> >>>>
> >>>> Server waking up from hibernation
> >>>> <spam>
> >>>> -> Reservation cookie 0:  reason reserved(yes), 
> clients(no), 
> >>>> reservationexpires(0.00)
> >>>> Server is hibernating
> >>>>
> >>>> Can someone please tell me what I am doing wrong. How can a 
> client not 
> >>>> connect to a simple server on the same LAN? My server 
> startup line is;
> >>>>
> >>>> ./srcds_linux -game left4dead2 +map c1m1_hotel
> >>>>
> >>>> It's doing my head in. I suspect this is also meaning 
> clients are unable 
> >>>> to connect to my external IP for the same reason...
> >>>>
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> >>>>         
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> >>>   
> >>>     
> >>>       
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> >>>>   
> >>>>     
> >>>>       
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> >>   
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