Hi, I have released some time ago a tool to query source and goldsource servers from command line. It is a lightweight and similar to qstat. You can fetch general server information (hostname, map and player count), players and server rules. It has support for split packet and bzip2 packet handling. You can get the source here: https://sourceforge.net/projects/theqtool/ . Feedback will be appreciated.
However, I have still an issue with A2S_RULES handling. I have posted this already some time ago on this list without any replies. The rules response from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested this with several tools including HLSW. This can be easily verified, just open up gametracker, filter out some TF2 servers and try getting rules from them in HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems like L4D and L4D2 servers are not affected so nobody cares... Cheers, Kaspars _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

