Hi,

I have released some time ago a tool to query source and goldsource servers
from command line. It is a lightweight and similar to qstat. You can fetch
general server information (hostname, map and player count), players and
server rules. It has support for split packet and bzip2 packet handling. You
can get the source here: https://sourceforge.net/projects/theqtool/ .
Feedback will be appreciated.

However, I have still an issue with A2S_RULES handling. I have posted this
already some time ago on this list without any replies. The rules response
from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested this
with several tools including HLSW. This can be easily verified, just open up
gametracker, filter out some TF2 servers and try getting rules from them in
HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems
like L4D and L4D2 servers are not affected so nobody cares...

Cheers,
Kaspars
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