>From my understanding packets that exceed 1260 bytes are split by the
engine. According to the wiki (
http://developer.valvesoftware.com/wiki/Server_Queries#Protocol), packets
that are split have a "type" header set to 0xFFFFFFFE. However this is not
happening for OB engine and the "type" header remains 0xFFFFFFFF which means
that there is no more data. This is not related to MTU in any way and is
probably a bug in engine which I'm trying to confirm by getting some
feedback from this mailing list...

2009/11/27 Imre Facchin <[email protected]>

> Isnt MTU a layer2 thing? I am pretty shure that, TCP and UDP have their own
> package descriptors, and the packages are just fragmented into the MTU.
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