Have you tried testing this on a different environment/net connection?

I had a similar problem with one specific code library but the problem
turned out to be a combination of that and my MTU setting.

On Thu, Nov 26, 2009 at 11:20 PM, Kaspars <[email protected]> wrote:

> Hi,
>
> I have released some time ago a tool to query source and goldsource servers
> from command line. It is a lightweight and similar to qstat. You can fetch
> general server information (hostname, map and player count), players and
> server rules. It has support for split packet and bzip2 packet handling.
> You
> can get the source here: https://sourceforge.net/projects/theqtool/ .
> Feedback will be appreciated.
>
> However, I have still an issue with A2S_RULES handling. I have posted this
> already some time ago on this list without any replies. The rules response
> from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested
> this
> with several tools including HLSW. This can be easily verified, just open
> up
> gametracker, filter out some TF2 servers and try getting rules from them in
> HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems
> like L4D and L4D2 servers are not affected so nobody cares...
>
> Cheers,
> Kaspars
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