Have you tried testing this on a different environment/net connection? I had a similar problem with one specific code library but the problem turned out to be a combination of that and my MTU setting.
On Thu, Nov 26, 2009 at 11:20 PM, Kaspars <[email protected]> wrote: > Hi, > > I have released some time ago a tool to query source and goldsource servers > from command line. It is a lightweight and similar to qstat. You can fetch > general server information (hostname, map and player count), players and > server rules. It has support for split packet and bzip2 packet handling. > You > can get the source here: https://sourceforge.net/projects/theqtool/ . > Feedback will be appreciated. > > However, I have still an issue with A2S_RULES handling. I have posted this > already some time ago on this list without any replies. The rules response > from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested > this > with several tools including HLSW. This can be easily verified, just open > up > gametracker, filter out some TF2 servers and try getting rules from them in > HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems > like L4D and L4D2 servers are not affected so nobody cares... > > Cheers, > Kaspars > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

