My MOTD and Hostfile were overwritten in L4D1 numerous times.  I've
been using hostfile and motdfile in both games and been using motdfile
in TF2 for quite some time as well.  Never have to worry about if
Valve's going to break that for me.

On Sat, Nov 28, 2009 at 8:22 AM, ics <[email protected]> wrote:
> There are also the cvars:
>
> hostfile "yourhostfile.txt"
> motdfile "yourmotdfile.txt"
>
> I use these and i don't have to worry about overwritten files anymore.
> Then again the style that L4D1 uses would be simpler. In that, the motd
> and host files do not get overwritten in any update, unlike in L4D2.
>
> -ics
>
> Crazy Canucks kirjoitti:
>> You can prevent your motd.txt from being overwritten a couple of ways.
>> You can make it read only, or if you use a script to update your
>> servers, you can have the script backup customized files that might be
>> overwritten before you run the update, then restore them after the
>> update is finished (this is what I do).
>>
>> As for the current players and gobal rank issues, someone else will have
>> to answer that.
>>
>> Drek
>>
>> Coffeecup wrote:
>>
>>> Hello,
>>>
>>> i noticed when setting a custom motd that the server stops displaying the
>>> current players served and the global rank number.
>>> also on the last patch my motd.txt got overwritten.
>>>
>>> is there a way to fix the display errors of the playercount and
>>> serverranking when using a custom motd?
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>>>
>>>
>>
>>
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>
>
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