For a while, the host.txt and motd.txt were overwritten with L4D DS
updates. Valve changed this behavior in one of the updates, possibly during
the L4D demo(I couldn't find it through a quick skim of the update history),
but only for L4D. If you revert back to using the default host.txt and
motd.txt on your L4D server, they shouldn't get overwritten.
The way you're using is just fine, though. I was just noting that you can
go back to the defaults if you choose and not have to worry about them being
overwritten...in L4D.
-Richard Eid
On Sat, Nov 28, 2009 at 9:30 AM, Steven Sumichrast <[email protected]>wrote:
> My MOTD and Hostfile were overwritten in L4D1 numerous times. I've
> been using hostfile and motdfile in both games and been using motdfile
> in TF2 for quite some time as well. Never have to worry about if
> Valve's going to break that for me.
>
> On Sat, Nov 28, 2009 at 8:22 AM, ics <[email protected]> wrote:
> > There are also the cvars:
> >
> > hostfile "yourhostfile.txt"
> > motdfile "yourmotdfile.txt"
> >
> > I use these and i don't have to worry about overwritten files anymore.
> > Then again the style that L4D1 uses would be simpler. In that, the motd
> > and host files do not get overwritten in any update, unlike in L4D2.
> >
> > -ics
> >
> > Crazy Canucks kirjoitti:
> >> You can prevent your motd.txt from being overwritten a couple of ways.
> >> You can make it read only, or if you use a script to update your
> >> servers, you can have the script backup customized files that might be
> >> overwritten before you run the update, then restore them after the
> >> update is finished (this is what I do).
> >>
> >> As for the current players and gobal rank issues, someone else will have
> >> to answer that.
> >>
> >> Drek
> >>
> >> Coffeecup wrote:
> >>
> >>> Hello,
> >>>
> >>> i noticed when setting a custom motd that the server stops displaying
> the
> >>> current players served and the global rank number.
> >>> also on the last patch my motd.txt got overwritten.
> >>>
> >>> is there a way to fix the display errors of the playercount and
> >>> serverranking when using a custom motd?
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> >>>
> >>
> >>
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