I think a lot of this has to do with deploying the games on both PCs and 
consoles and trying to keep them relatively equal in functionality.

     - Dave

Kerry Dorsey wrote:
> On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
> 
>> This shouldn't be soo hard...or left so unexplained....
>>
>>
>>
> Amen Matt, amen. *sigh*
> 
> Is there some central, secret repository of design notes for Valve's  
> lobby system? Conjecture, here-say and trial-n-error is no way to run  
> servers. Alfred never left us in the dark this long in the old days.
> 
> It's like they're on the cusp of a paradigm shift (ack, sorry for  
> using the term) regarding servers  but are afraid to broach the  
> subject in fear of starting a shite storm. Who knows...
> 
> --Kerry
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to