I think a lot of this has to do with deploying the games on both PCs and
consoles and trying to keep them relatively equal in functionality.
- Dave
Kerry Dorsey wrote:
> On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
>
>> This shouldn't be soo hard...or left so unexplained....
>>
>>
>>
> Amen Matt, amen. *sigh*
>
> Is there some central, secret repository of design notes for Valve's
> lobby system? Conjecture, here-say and trial-n-error is no way to run
> servers. Alfred never left us in the dark this long in the old days.
>
> It's like they're on the cusp of a paradigm shift (ack, sorry for
> using the term) regarding servers but are afraid to broach the
> subject in fear of starting a shite storm. Who knows...
>
> --Kerry
>
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--
Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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