Heh, I guess I should have marked my comment with (tongue-in-cheek). :p

Yes, you're precisely correct and we all know it. And more accurately,  
pushing the PC server hosting system toward that of the console. But  
it raises issues of concept obsolescence, market cannibalization for  
GSPs, and massive, painful changes for users. Not exactly light topics  
for discussion. Regardless, we need to have an idea of where things  
are going and how today's server functionality plays into the plan.  
Learning from IW's mistakes would be a good idea.

I've taken this far OT, so my apologies.

--Kerry


On Dec 3, 2009, at 6:06 PM, David A. Parker wrote:

> I think a lot of this has to do with deploying the games on both PCs  
> and
> consoles and trying to keep them relatively equal in functionality.
>
>     - Dave
>
> Kerry Dorsey wrote:
>> On Dec 1, 2009, at 5:56 PM, Matt Ford wrote:
>>
>>> This shouldn't be soo hard...or left so unexplained....
>>>
>>>
>>>
>> Amen Matt, amen. *sigh*
>>
>> Is there some central, secret repository of design notes for Valve's
>> lobby system? Conjecture, here-say and trial-n-error is no way to run
>> servers. Alfred never left us in the dark this long in the old days.
>>
>> It's like they're on the cusp of a paradigm shift (ack, sorry for
>> using the term) regarding servers  but are afraid to broach the
>> subject in fear of starting a shite storm. Who knows...
>>
>> --Kerry
>>
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>>
>
> -- 
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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