Wasn't sure if that was possible from the server config... may I has a
copy of what you did? :3  (I'm relatively new to L4D2 dedi
administration.)

On Tue, Dec 8, 2009 at 12:44 PM, Saul Rennison <[email protected]> wrote:
> Add a ConVar: *sv_maxuploadsize*, default to something like 2048 bytes, and
> restrict uploads to 1 per steam ID. Whitelist extensions: DAT, VTF and VMT,
> all downloads MUST go in the *downloads* folder on the server.
>
> Oh wow I fixed the problem and I can probably do all of that with a class
> and about 5 lines.
>
> Thanks,
> - Saul.
>
>
> 2009/12/8 Majic <[email protected]>
>
>> Hmm... if we could set an upload limit or some sort of check to make
>> sure that everything uploaded is different from what came before it so
>> people can't spam the same data... and then validate that it can be
>> used somewhere, that it's not just random 1s and 0s... Blah complex
>> problem is complex.  Blacklisting extensions does sound like a poor
>> quick fix though. :\
>>
>> On Tue, Dec 8, 2009 at 10:32 AM, Kerry Dorsey <[email protected]>
>> wrote:
>> > They wouldn't want to block future dynamic ad content now would they? ;)
>> >
>> > --Kerry
>> >
>> > On Dec 7, 2009, at 9:40 PM, Brian Rak wrote:
>> >
>> >> Why does this keep getting patched by just blacklisting extensions?
>> >> At
>> >> what point are you just going to restrict uploads to the sprays
>> >> directory, and downloads to a known WHITELIST of file extensions
>> >> used by
>> >> the game (vdf, vtf, etc)?  Even with the new TF2 patch, I can just
>> >> spam
>> >> say .1 files to the server long enough, and fill up it's hard drive.
>> >> What's stopping valve from fixing this properly?  Nothing I know of
>> >> relies on this functionality to do anything else.
>> >>
>> >> -Brian "devicenull" Rak
>> >>
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