Should have been clearer. That's what VALVe should do :)

On Tuesday, December 8, 2009, Majic <[email protected]> wrote:
> Wasn't sure if that was possible from the server config... may I has a
> copy of what you did? :3  (I'm relatively new to L4D2 dedi
> administration.)
>
> On Tue, Dec 8, 2009 at 12:44 PM, Saul Rennison <[email protected]> 
> wrote:
>> Add a ConVar: *sv_maxuploadsize*, default to something like 2048 bytes, and
>> restrict uploads to 1 per steam ID. Whitelist extensions: DAT, VTF and VMT,
>> all downloads MUST go in the *downloads* folder on the server.
>>
>> Oh wow I fixed the problem and I can probably do all of that with a class
>> and about 5 lines.
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/12/8 Majic <[email protected]>
>>
>>> Hmm... if we could set an upload limit or some sort of check to make
>>> sure that everything uploaded is different from what came before it so
>>> people can't spam the same data... and then validate that it can be
>>> used somewhere, that it's not just random 1s and 0s... Blah complex
>>> problem is complex.  Blacklisting extensions does sound like a poor
>>> quick fix though. :\
>>>
>>> On Tue, Dec 8, 2009 at 10:32 AM, Kerry Dorsey <[email protected]>
>>> wrote:
>>> > They wouldn't want to block future dynamic ad content now would they? ;)
>>> >
>>> > --Kerry
>>> >
>>> > On Dec 7, 2009, at 9:40 PM, Brian Rak wrote:
>>> >
>>> >> Why does this keep getting patched by just blacklisting extensions?
>>> >> At
>>> >> what point are you just going to restrict uploads to the sprays
>>> >> directory, and downloads to a known WHITELIST of file extensions
>>> >> used by
>>> >> the game (vdf, vtf, etc)?  Even with the new TF2 patch, I can just
>>> >> spam
>>> >> say .1 files to the server long enough, and fill up it's hard drive.
>>> >> What's stopping valve from fixing this properly?  Nothing I know of
>>> >> relies on this functionality to do anything else.
>>> >>
>>> >> -Brian "devicenull" Rak
>>> >>
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>
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-- 

Thanks,
 - Saul.

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