Currently, when auto-update is turned on and updates to a game are released, we have to manually restart our server(s) so that auto-update will update the server during start up. Because we have to manually restart, there is X amount of time before our server(s) are updated and are usually empty since most of the clients have already updated.
A suggestion of mine would be to make auto-update 1.) aware when updates are released and 2.) know when the server has players in it or not. Therefore, when auto-update knows there is an update available and realizes the server is empty, it could automatically issue the "exit" command to restart the server so that auto-update will run. In the meantime while Valve considers my suggestion, does anyone know some sort of practical way to have the server restart itself when an update is available? For someone who runs many servers, it is a slight hassle to restart each server manually so that auto-update can run. My apologies if something relative to this has already been discussed; I just re-joined the mailing list after many years of being unsubscribed. -Nate _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

