Just wondering if anyone has tracked down a possible cause for this yet? Is
it related to setting sched_fifo? whenever this happens there seems to be no
logs and being locked out of ssh ive never seen what is actually happening.

On Sat, Dec 12, 2009 at 12:10 PM, Vaughan Reid <[email protected]> wrote:

> SIGINT and SIGKILL are not commands, they are methods of killing processes
> used by programmers.
>
> Off the top of my head a SIGKILL can be done by using this command:
> kill -9 pid
>
> And a SIGINT is just a normal kill:
> kill pid
>
> Best to try and use the second one first as it will try to gracefully close
> the process. If that doesn't work try the first. pid is obviously the
> process id of the game server you are trying to get rid off.
>
> On Sun, Dec 13, 2009 at 6:38 AM, Saint K. <[email protected]>
> wrote:
>
> > I just had another forked server goin mental on me. I tried the SIGKILL
> and
> > SIGINT commands but they don't work (command not found). Where am I
> suppose
> > to execute these commands?
> >
> > Cheers,
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Milton Ngan
> > Sent: Monday, November 30, 2009 12:39 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine
> >
> > If you guys are running the servers with -debug (which doesn't currently
> do
> > anything useful in -fork mode) or crash dumps enabled you should send a
> > SIGABRT (-6) to the process to get it to dump a core file. It will also
> kill
> > the fork as well. SIGKILL should be used as a last resort if SIGINT
> > (standard kill) doesn't do anything.
> >
> > With regards to -debug and -fork, I have a Perl script that I run
> alongside
> > srcds_run to achieve desired behavior. I need to re-write this to be more
> > portable so that it can be shipped.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of riemers
> > Sent: Saturday, November 28, 2009 11:49 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine
> >
> > I've seen a process with 100% too, i've also seen a server which was full
> > for like 2 hours on the same map.
> > At that point i check it out, and it seemed the 4 survivor bots where
> > playing against the infected bots, over and over again.
> >
> > Somehow still pretty funny..
> >
> > On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. <[email protected]>
> > wrote:
> > > I have had this issue twice up till now, and it's rather disturbing.
> > >
> > > What happened is that a L4D2 fork gets in a crashing mode of some kind
> > > where it continuously puts 100% CPU load on a single core. I've seen
> > these
> > > sort of crashes perhaps around 10 times so far. 8 times I've spotted it
> > > soon enough to kill -9 <pid> the process, and 2 times I've been too
> late
> > > and it been in such a state for several hours before it will entirely
> > kill
> > > off the machine. The machine will only reply to icmp and nothing else
> > (ssh,
> > > http, ftp, gameservers etc).
> > >
> > > This worries me a bit, because I do not have any reason to assume
> > > something is broken on OS or hardware level.
> > >
> > > Regards,
> > >
> > > Saint K.
> > >
> > > _______________________________________________
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> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 9.0.709 / Virus Database: 270.14.87/2534 - Release Date:
> 11/29/09
> > 20:31:00
> >
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