So its console command what shows server whitelist, but its also cvar
variable what can be changed with memory editing, the truth is it can
be checked by server plugin, you can ask client how are his cvars sets
to (its how are KAC, detox, zblock etc working) but if you change
value with memory editing, client will respond to server default
value, so if r_drawothermodels default value is 1, and i change it
with memory cheat to 2 ( i will has wallhack), but client response to
server i has r_drawothermodels sets to 1, not 2, if i type
r_drawothermodels i also see i have set it to 1, but i have wallhack
activated, wtf? I really dont like how is cvar system in source engine
 working and how valve dont care about that.

2010/1/22 Didrole <didr...@gmail.com>:
> ] cvarlist sv_pure
> cvar list
> --------------
> sv_pure                                  : *cmd*      :                  :
> Show user data.
>
>
> sv_pure is a concommand and not a cvar ( as Console Variable ) and thus its
> value on the client can't be checked by a server plugin or bypassed by a
> cheat that remove the replicated flag.
>
>
> 2010/1/22 Jeff Sugar <jeffsu...@gmail.com>
>
>> Uh, yes it is. If you're choosing to have CVAR mean "Client Variable"
>> instead of "Console Variable", though, then you're right by that
>> definition.
>>
>>
>> On Thu, Jan 21, 2010 at 2:42 PM, Didrole <didr...@gmail.com> wrote:
>>
>> > sv_pure isn't a cvar
>> >
>> > 2010/1/21 w4rezz <w4r...@gmail.com>
>> >
>> > > Btw a little OF - sv_pure is clientside cvar and its replicated, so if
>> > > server has sv_pure set to 1, client's sv_pure is also sets to 1, and
>> > > as we know its easy to change cvar values on client without any VAC
>> > > ban, memory editing of source engine is very old, good way to cheat
>> > > without VAC
>> > > ( or KAC ) ban, as we know most used cheat is just r_drawothermodels 2
>> > > ( http://www.xraygaming.com/index.php?pageid=gallery ) , Valve is
>> > > ruining CS:S leagues for years becouse of ignoring those facts.
>> > >
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