I noticed empty names with connection info too. And I have applied the
optional update for the bot slot fix.

On Sun, Feb 28, 2010 at 2:43 PM, HungryWolf <[email protected]>wrote:

> Been having the same exact issue since the last update. Doing a "status"
> command in-game will not show the empty slots, although the server info
> will. I can see the empty slots using HLSW, but they have join times and
> nothing else; they cannot be kicked. Players are still able to join by
> direct connect when the server is "full" but the player count can go
> over max eg 26/24.
>
> Ronny Schedel wrote:
> > And another problem: player slots are shown as occupied in the serverinfo
> > but are not, the player names are empty. The server is full in the server
> > info but is not full in reality, because of these occupied player slots.
> We
> > need a quick fix!
> >
> >
> >
> >> There is another problem: custom cvars are not shown in the server info
> >> anymore. We had this "update" in the past and it was rolled back, Valve,
> >> please do the same this time again and never bring it back again. Thank
> >> you.
> >>
> >>
> >>
> >>
> >>
> >>> The problem with SourceTV still exist, it's described here:
> >>>
> >>>
> http://www.mail-archive.com/[email protected]/msg56894.html
> >>>
> >>> SourceTV must be counted as a player, like before this update.
> >>>
> >>>
> >>>
> >>>
> >>>> An update for Team Fortress 2 is now available.  The specific changes
> >>>> include:
> >>>>
> >>>> Engine:
> >>>> - Fixed servers with bots reporting incorrect player numbers
> >>>>
> >>>> Team Fortress 2:
> >>>> - Fixed pipebombs not colliding correctly with players
> >>>>
> >>>> Jason
> >>>>
> >>>> _______________________________________________
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> >>>>
> >>>>
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> >>>
> >>>
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> >> please visit:
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> >>
> >>
> >
> >
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> >
>
>
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